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1,160 changes: 1,160 additions & 0 deletions src/main/resources/assets/crossroads/lang/ja_jp.json

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{
"name": "Alchemy",
"description": "A path about chemistry and transmutation.",
"icon": "crossroads:phial_glass",
"sortnum": 10
}
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{
"name": "Beams",
"description": "Beams and other giant magical lasers. The art of high power concentrated blasts of useful effects, and you.\n\nHow do they work? It's simple, <em>muttermutter quantum mechanics muttermutter Clark's third law muttermutter deus ex machina muttermutter/$",
"icon": "crossroads:beam_extractor",
"sortnum": 5
}
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{
"name": "Essentials",
"description": "Essentials Modのすべて— バニラライクな自動化を可能にするmod",
"icon": "essentials:candle_lilypad",
"sortnum": 1
}
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{
"name": "Fluid & Misc",
"description": "Fluids: pipes, tanks, and steam. Also every machine that doesn't neatly fit into another category- like Liquid Fat.",
"icon": "crossroads:fluid_tank",
"sortnum": 4
}
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{
"name": "Heat",
"description": "Hot, cold, and lukewarm. Machines that generate, use, transfer, store, or destroy heat.",
"icon": "crossroads:firebox",
"sortnum": 2
}
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{
"name": "The Basics",
"description": "Introduction to Crossroads. This section provides an overview of the mod's systems. Don't try to learn them all at once- more will become useful as you progress.",
"icon": "crossroads:omnimeter",
"sortnum": 0
}
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{
"name": "Rotary",
"description": "Rotary, clockwork, and gears. Everything that makes, uses, or moves rotary power.",
"icon": "crossroads:gear_base",
"sortnum": 3
}
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{
"name": "Technomancy",
"description": "A path about time manipulation.",
"icon": "crossroads:temporal_accelerator",
"sortnum": 11
}
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{
"name": "Witchcraft",
"description": "A path about life and death.",
"icon": "crossroads:syringe{extension_treated:true}",
"sortnum": 12
}
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{
"category": "essentials:fluid",
"name": "蒸気炉",
"icon": "crossroads:steam_boiler",
"sortnum": 0,
"priority": false,
"read_by_default": "true",
"pages": [
{
"type": "patchouli:spotlight",
"title": "蒸気炉",
"item": "crossroads:steam_boiler",
"text": "<item>蒸気炉/$ は、<thing>$(l:essentials:intro/heat)熱/$ と水を使って <thing>$(l:essentials:intro/fluid)蒸気/$ を生産します。また、水を使うと副産物で <item>塩/$ が生産されますが、<thing>$(l:essentials:intro/fluid)蒸留水/$ を使うと発生しません。$(br2)"
},
{
"type": "patchouli:text",
"text": "最低温度は100°C。温度が高いほど蒸気の生産速度が上がります(効率は一定)。下面には <item>$(l:essentials:heat/cable)耐熱ケーブル/$ 用接続点、側面には水/蒸留水入力口、上面には蒸気排出口があります。$(br2)通常の水を使用して発生した<item>塩/$ はパイプやホッパーで取り出すことができず、放置すると <item>炉/$ が詰まってしまいます。そのため、自動化するには <thing>$(l:essentials:intro/fluid)蒸留水/$ を使用したほうがいいです。$(br2)"
},
{
"type": "patchouli:text",
"text": "生産された<thing>$(l:essentials:intro/fluid)蒸気/$ は、<item>$(l:essentials:heat/radiator)熱/$ や <item>$(l:essentials:rotary/turbine)回転力/$ として発電に利用できます。この際、使用した液体が何であれ<thing>$(l:essentials:intro/fluid)蒸留水/$ が生産されます。$(br2)"
}
],
"extra_recipe_mappings": {
"crossroads:steam_boiler": 0
}
}
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{
"category": "essentials:fluid",
"name": "水遠心分離機",
"icon": "crossroads:water_centrifuge",
"sortnum": 0,
"priority": false,
"read_by_default": "true",
"pages": [
{
"type": "patchouli:spotlight",
"title": "水遠心分離機",
"item": "crossroads:water_centrifuge",
"text": "<item>水遠心分離機/$ は、通常の水から<thing>$(l:essentials:intro/fluid)蒸留水/$ と <item>塩/$ を生産します。また、<thing>$(l:essentials:intro/fluid)汚水/$ をリサイクルし、<thing>$(l:essentials:intro/fluid)蒸留水/$ とランダムに得られる副産物(JEIを参照)に変換することができます。$(br2)上面には <thing>$(l:essentials:intro/rotary)歯車/軸/$ の接続点があり、<item>$(l:essentials:fluid/pipe)液体チューブ/$ はどの面にも接続できます。$(br2)"
},
{
"type": "patchouli:text",
"text": "稼働させるには、<thing>$(l:essentials:intro/rotary)回転速度/$ が最低0.5rad/sに達している必要があります。速度が0.5rad/sに達するたびに1回の処理が行われ、次の処理では歯車が反対に回転している必要があります。$(br2)つまり、この装置を稼働させ続けるには、歯車/軸の回転を毎回切り替える必要があるということです。$(br2)"
},
{
"type": "patchouli:text",
"text": "なお、<item>水遠心分離機/$ の回転速度には上限がありません。$(br2)出力先(液体かアイテム)のどちらかが満杯になっても<item>水遠心分離機/$ は動作し続け、出力先に収まらないアイテムは <em>破棄されるため注意してください/$。$(br2)"
}
],
"extra_recipe_mappings": {
"crossroads:water_centrifuge": 0
}
}
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{
"category": "essentials:fluid",
"name": "鉱石洗浄機",
"icon": "crossroads:ore_cleanser",
"sortnum": 0,
"priority": false,
"read_by_default": "true",
"pages": [
{
"type": "patchouli:spotlight",
"title": "鉱石洗浄機",
"item": "crossroads:ore_cleanser",
"text": "<item>鉱石洗浄機/$ は、鉱石3倍化で使える<em> 中間処理装置/$ です。$(br2)<thing>$(l:essentials:intro/fluid)蒸気/$ で、<item>$(l:essentials:rotary/stamp)粉砕機/$ から得られる<item>金属の原石紛/$ を <item>金属の凝縮紛/$ に変換し、副産物で <thing>$(l:essentials:intro/fluid)汚水/$ を排出します。この工程を加えると、<item>$(l:essentials:rotary/blast)工業用溶鉱炉/$ で使う炭素の量を減らすことができます。$(br2)"
},
{
"type": "patchouli:text",
"text": "1回の処理で250mBの<thing>$(l:essentials:intro/fluid)蒸気/$ を消費し、250mBの <thing>$(l:essentials:intro/fluid)汚水/$ を生産します。生産された汚水は、<item>$(l:essentials:fluid/centrifuge)水遠心分離機/$ にてリサイクル可能です。$(br2)<thing>$(l:essentials/circuits#reader)信号検出回路/$ によって、入力スロットの満タン度を計測できます。$(br2)"
},
{
"type": "patchouli:text",
"text": "<bobo>Bobojour! Glüten tag! Comichiewa! iT's $(l:essentials:intro/welcome#bobo)BOBO/$<bobo> tIME!$(br2)<bobo>i haz plumping tiP!!$(br2)<bobo>black shiny rock, plumbinG, spoonge!$(br2)<bobo>boqr AWAY/$$(br2)"
}
],
"extra_recipe_mappings": {
"crossroads:ore_cleanser": 0
}
}
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{
"category": "essentials:fluid",
"name": "発電機",
"icon": "crossroads:dynamo",
"sortnum": 0,
"priority": false,
"read_by_default": "true",
"pages": [
{
"type": "patchouli:spotlight",
"title": "発電機",
"item": "crossroads:dynamo",
"text": "<item>発電機/$ は、<thing>$(l:essentials:intro/rotary)回転エネルギー/$ から <thing>Forge Energy (FE)/$ を生産します。$(br2)回転が速いほど多くの電力を生み出しますが、その分だけ多くの回転エネルギーを消費します(変換効率は一定です)。FEは、軸とは反対側の面から出力されます。$(br2)"
},
{
"type": "patchouli:text",
"text": "<item>$(l:essentials:fluid/tesla)テスラコイル/$ を使えば、送電ができます。まあCrossroadsで使うことはあまりないんですけどね。$(br2)"
},
{
"type": "patchouli:spotlight",
"anchor": "lightning_rod",
"item": "crossroads:lightning_rod_extension",
"text": "<item>避雷針の延長パーツ/$ は主に装飾用ですが、バニラの避雷針を延長できます。$(br2)先端に雷が当たると接続された避雷針全体が帯電し、通常の <item>避雷針/$ と同じくレッドストーン信号を出力します。$(br2)"
},
{
"type": "patchouli:text",
"text": ""
},
{
"type": "patchouli:text",
"text": "<bobo>top O' da mourning 2 ya! $(l:essentials:intro/welcome#bobo)iTT\"S ME, bOBO!/$<bobo>$(br2)<bobo>mEE no liik wether. iT neVER be da waY I WANT! dIS WHY EYE INTRODUUS dA rAIN ID0L! sIMPLY h0ld &nd d0 a RAIN DANCE*, an BAM! rAIN! wANT rAIN gONE? dO oPPOSITE 0f RAIN DANCE*! BAM!$(br2)<bobo>maKE wid grae dull rock, BLUE shiny rok, smidge o' gOLD!$(br2)<bobo>*Note: Performing a Rain "
},
{
"type": "patchouli:text",
"text": "<bobo><bobo><bobo><bobo>Dance may trigger 'sticky keys'. Terms and conditions apply. By performing a rain dance, you waive your right to your soul.$(br2)"
}
],
"extra_recipe_mappings": {
"crossroads:dynamo": 0,
"crossroads:lightning_rod_extension": 0
}
}
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{
"category": "essentials:fluid",
"name": "Fat Collector",
"icon": "crossroads:fat_collector",
"sortnum": 0,
"priority": false,
"read_by_default": "true",
"pages": [
{
"type": "patchouli:spotlight",
"title": "Fat Collector",
"item": "crossroads:fat_collector",
"text": "The <item>Fat Collector/$ makes <thing>liquid fat/$ using food. It only works in a certain <thing>$(l:essentials:intro/heat)temperature range/$. It has a <thing>$(l:essentials:intro/heat)heat/$ connection on the bottom and fluid connections on the sides.$(br2)Any food item (other than <item>$(l:essentials:fluid/fat_congealer)edible blobs/$) can be converted into <thing>liquid fat/$, which will consume a small amount of heat. The total amount "
},
{
"type": "patchouli:text",
"text": "of <thing>liquid fat/$ produced from a food is based on the quality of the food- ((hunger restored) + (saturation restored)) is the <thing>value/$ of a food item. One <thing>value/$ is equivalent to 100mB of <thing>liquid fat/$ when consuming it.$(br2)The efficiency of the conversion from food into <thing>liquid fat/$ is based on the temperature of the <item>fat congealer/$. Between 100°C and 120°C, there is 80% efficiency (aka, 80% "
},
{
"type": "patchouli:text",
"text": "as much <thing>liquid fat/$ is produced as the food's <thing>value/$ is worth). 120°C-140°C is 100%, <em>140°C-160°C is 120%/$, 160°C-180°C is 100%, 180°C-200°C is 80%, and above 200°C no <thing>liquid fat/$ is produced, but the food is still consumed (0% yield).$(br2)"
},
{
"type": "patchouli:text",
"text": "<thing>Liquid fat/$ can be made into custom food in a <item>$(l:essentials:fluid/fat_congealer)fat congealer/$, or used to feed nearby players and animals in a <item>$(l:essentials:fluid/fat_feeder)fat feeder/$.$(br2)"
}
],
"extra_recipe_mappings": {
"crossroads:fat_collector": 0
}
}
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{
"category": "essentials:fluid",
"name": "Fat Congealer",
"icon": "crossroads:fat_congealer",
"sortnum": 0,
"priority": false,
"read_by_default": "true",
"pages": [
{
"type": "patchouli:spotlight",
"title": "Fat Congealer",
"item": "crossroads:fat_congealer",
"text": "The <item>Fat Congealer/$ uses <thing>liquid fat/$ (from a <item>$(l:essentials:fluid/fat_collector)fat collector/$) to produce <item>edible blobs/$, which are food with custom stats. The <item>fat congealer/$ has <em>two rotary connections/$ (top and bottom), instead of the usual one. It accepts <thing>liquid fat/$ in the sides, and has an output side where it will eject <item>edible blobs/$.$(br2)The "
},
{
"type": "patchouli:text",
"text": "hunger value of the <item>edible blobs/$ is equal to 4 times the <thing>$(l:essentials:intro/rotary)speed/$ of the top gear. The saturation value is 4 times the <thing>$(l:essentials:intro/rotary)speed/$ of the bottom gear. Additionally, <item>edible blobs/$ must have a hunger value greater than or equal to 1.$(br2)Each <item>edible blob/$ consumes 100mB of <thing>liquid fat/$ per point of hunger and saturation, and a small amount of <thing>$(l:essentials:intro/rotary)rotary energy/$. A redstone signal will disable the "
},
{
"type": "patchouli:text",
"text": "machine.$(br2)"
}
],
"extra_recipe_mappings": {
"crossroads:fat_congealer": 0
}
}
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{
"category": "essentials:fluid",
"name": "Fat Feeder",
"icon": "crossroads:fat_feeder",
"sortnum": 0,
"priority": false,
"read_by_default": "true",
"pages": [
{
"type": "patchouli:spotlight",
"title": "Fat Feeder",
"item": "crossroads:fat_feeder",
"text": "The <item>Fat Feeder/$ uses <thing>liquid fat/$ (produced in a <item>$(l:essentials:fluid/fat_collector)fat collector/$) to feed nearby players and breed animals. It doesn't need any form of power.$(br2)Players in range will have their hunger and saturation restored to full (using 100mB of <thing>liquid fat/$ for one point of hunger or saturation). Nearby animals will "
},
{
"type": "patchouli:text",
"text": "be fed and put into breeding mode (using 200mB per animal). It will not breed animals if there are 64+ of them in range.$(br2)The range of the <item>fat feeder/$ goes up the closer it is to 50% full. The maximum range is 16 blocks, the minimum range (at 100% and 0% full) is 4 blocks. Unusually, <item>$(l:essentials:fluid/pipe)crossroads pipes/$ can do Share (bi-directional) connections with this machine, as if it were a "
},
{
"type": "patchouli:text",
"text": "tank. <em>This should make is easier to keep it at 50% full./$$(br2)"
},
{
"type": "patchouli:text",
"text": "<bobo>caAAAAnnnnn YOU HEAr dAAA LUV 2NITE~~~$(br2)<bobo>iIIII\"m bACK!!;! hI bACK, i\"m $(l:essentials:intro/welcome#bobo)bobo/$<bobo>$(br2)<bobo>sPR3AD da luve t0 da biG-noSES wih A bIG SHInY mOn€¥ bl0ck under-knees dA fAT machine! kApEESH?/$$(br2)"
}
],
"extra_recipe_mappings": {
"crossroads:fat_feeder": 0
}
}
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{
"category": "essentials:fluid",
"name": "その他もろもろ",
"icon": "crossroads:slag",
"sortnum": 0,
"priority": false,
"read_by_default": "true",
"pages": [
{
"type": "patchouli:spotlight",
"title": "その他もろもろ",
"item": "crossroads:slag",
"text": "Crossroadsでは、新素材や副産物が追加されます。ここでは特に重要なものを紹介します。$(br2)"
},
{
"type": "patchouli:text",
"text": "<item>塩/$: クラフト素材のひとつで、一部の機械で<thing>$(l:essentials:fluid/centrifuge)生産/$ したり<thing>$(l:essentials:heat/salt_reactor)消費/$ されたりします。さらに、<item>塩ブロック/$ に加工することもでき、設置すると周囲の植物を枯らし、スライムとクリーパーが触れると即死します。$(br2)"
},
{
"type": "patchouli:text",
"text": "<item>鉱滓/$: <thing>$(l:essentials:rotary/blast)鉱石三倍化/$ の過程で生産される副産物で、骨粉のように使えるたり、レシピにも活用できます。$(br2)"
},
{
"type": "patchouli:text",
"text": "<item>高純度クォーツ/$: <thing>$(l:essentials:intro/beam)ビーム/$ 関連のアイテムのクラフトで使用できます。$(br2)"
},
{
"type": "patchouli:text",
"text": "<bobo>p0ISON POTATO!: mUCH iMPORTANT FOR $(l:essentials:intro/welcome#bobo)b0B0 tings!/$$(br2)"
}
],
"extra_recipe_mappings": {
"crossroads:slag": 2,
"crossroads:dust_salt": 1,
"crossroads:block_salt": 1
}
}
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{
"category": "essentials:fluid",
"name": "液体チューブ",
"icon": "crossroads:fluid_tube",
"sortnum": 0,
"priority": false,
"read_by_default": "true",
"pages": [
{
"type": "patchouli:spotlight",
"title": "液体チューブ",
"item": "crossroads:fluid_tube",
"text": "<item>液体チューブ/$ は、液体を輸送するための基本的な手段で、容量と最大輸送量はバケツ2杯分あります。\n<item>液体チューブ/$ は隣接する液体インベントリ、機械、パイプ、タンクに自動接続し、液体を両方に輸送できます。$(br2)"
},
{
"type": "patchouli:text",
"text": "各チューブの接続部は、<item>$(l:essentials/wrench)レンチ/$ を使ってモードを切り替えることができます。接続には4つのモードがあり、入力、出力、ロック、共有。$(br2)入力/出力モードでは液体を出し入れできます。ロックは接続を無効にし、共有では他のパイプや<item>$(l:essentials:fluid/tank)タンク/$(他modのタンク含む)と中身を等しく分け合います。$(br2)"
},
{
"type": "patchouli:text",
"text": "<item>レッドストーン式液体チューブ/$ は、レッドストーン信号が入力されている間のみ隣接ブロックに接続・輸送を行います。レンチでShift + 右クリックすることで、信号動作を反転(信号がないときに動作) できます。$(br2)"
},
{
"type": "patchouli:text",
"text": "<bobo>hAPPY $(l:essentials:intro/welcome#bobo)BOBO/$<bobo> dAY!$(br2)<bobo>u cAN usE a TUBE to MAKE a VACUUM HOPPPER! alSo da HOPPER &nd s0me cLOTH!$(br2)<bobo>bOBO AWAY!/$$(br2)"
}
],
"extra_recipe_mappings": {
"crossroads:fluid_tube": 0,
"crossroads:redstone_fluid_tube": 2
}
}
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{
"category": "essentials:fluid",
"name": "回転式ポンプ",
"icon": "crossroads:rotary_pump",
"sortnum": 0,
"priority": false,
"read_by_default": "true",
"pages": [
{
"type": "patchouli:spotlight",
"title": "回転式ポンプ",
"item": "crossroads:rotary_pump",
"text": "<item>回転式ポンプ/$ は、<thing>$(l:essentials:intro/rotary)回転エネルギー/$ で動作する液体ポンプです。ワールドの流体源を汲み上げてパイプへ送ったり、逆にパイプから液体をワールドに設置したりできます。$(br2)"
},
{
"type": "patchouli:text",
"text": "ただし、吸い上げ・設置できるのは<em>真下の1ブロックだけ/$です。そのため、湖や池の水抜きには向かず、主に水の収集に適しています。$(br2)この装置は回転方向によって動作が変わります。正方向に回転している場合は、ワールドから液体を汲み上げてパイプへ送り、逆方向に回転している場合は、パイプから液体をワールドに設置します。$(br2)"
},
{
"type": "patchouli:text",
"text": "また、満たされた大釜からも液体を汲み上げることもでき、水入りの大釜の場合<em>大釜内の水は消費されません/$。これにより、ネザーでの無限水源が実現します。$(br2)上部に<thing>歯車または軸/$ を接続して動作します。回転速度が高いほど動作が速くなり、消費エネルギーは(2 × 回転速度[rad/s]) J/t、バケツ1杯あたりの汲み上げに必要なエネルギーは100Jです。$(br2)"
}
],
"extra_recipe_mappings": {
"crossroads:rotary_pump": 0
}
}
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