gui/mod-manager: Add a window showing the active mods in a world#1431
gui/mod-manager: Add a window showing the active mods in a world#1431myk002 merged 21 commits intoDFHack:masterfrom
gui/mod-manager: Add a window showing the active mods in a world#1431Conversation
…ndustries/scripts into squid-active-modlist
Signed-off-by: Squid Coder <92821989+realSquidCoder@users.noreply.github.com>
Co-authored-by: Myk <myk.taylor@gmail.com>
…ndustries/scripts into squid-active-modlist
gui/mod-manager.lua
Outdated
| widgets.List{ | ||
| view_id='modlist', | ||
| frame = {t=4}, | ||
| choices = getWorldModlist(true) |
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could you add a toggle to the bottom of the window (off by default) for "Show vanilla mods"? Some people need to know whether they have disabled any vanilla mods (e.g. for total conversions)
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It would also be useful to have another toggle (on by default) for mods that are contributing to the DFHack script path. it might take some thought for how to make the different "classes" of mods clear.
- active and contributing to the DFHack script path
- active and not contributing to the DFHack script path
- not active and contributing to the DFHack script path
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While i like the script path idea, id rather not include it in this pr. Im already getting a little overwhelmed from this and just want to get the basic idea out bc this is what a few ppl have been wanting, a way to see the mids they have to tell stream. I think it would be good to extend this after the basics work in another pr
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I can do the vanilla mods tho
Closes DFHack/dfhack#3985
Depends on: DFHack/dfhack#5395