Yes. Yet another NES Emulator. Built in OCaml.
Currently passes the Nestest suite up to unofficial opcodes.
| NES Controller | Keyboard |
|---|---|
| Up | Up |
| Down | Down |
| Left | Left |
| Right | Right |
| A | Z |
| B | X |
| Start | Return |
| Select | Left Shift |
| Quit | Q |
| Screenshot | S |
| Debugger | ' |
- Super Mario Bros
- Donkey kong
- Balloon fight
- Lode runner
- Contra
- Gradius
dune buildopam install . --deps-onlydune exec ./bin/main.exe
| Key | Action |
|---|---|
| s | Step |
| c | Continue |
| q | Quit |
| bp | List breakpoints |
| bp add a | Add a breakpoint at address a |
| bp del a | Delete a breakpoint at address a |
| byte a | Print byte at address a |
| byte a b | Print bytes from a to b |
| word a | Print word at address a |
| ppu a | Print PPU VRAM or Register at a |
| ppu a b | Print PPU VRAM or Register from a to b |
| pputrace | Print PPU internal registers (t, v, x) |
| oam | Print OAM data |
- Support more mappers (only NROM/UxROM/CNROM are supported)
- PPU Special flags to stop rendering sprites at the edge
- IRQ (Not sure if they're used anywhere)
- APU (No sound for now)
- Second controller support
- Unofficial opcodes
- Load/Save state
- Better debugger and logging
- Remap controls
