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Summary of Changes

Hello @CitralFlo, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed!

This pull request primarily addresses a specific bug on Folia servers where enderpearl usage would erroneously trigger self-damage and combat tagging. Beyond the bug fix, it enhances the combat system by introducing configurable bypass mechanisms for administrators, creative mode players, and those with a designated permission, providing more granular control over combat tagging behavior. Additionally, it includes necessary dependency adjustments and build script updates to ensure compatibility and leverage newer plugin versions.

Highlights

  • Folia Enderpearl Self-Damage Fix: Resolved an issue where players on Folia servers would incorrectly take self-damage and get combat tagged when using enderpearls, by adding a specific check to prevent self-tagging.
  • Combat Tag Bypass Mechanisms: Introduced new dedicated controllers allowing administrators, creative mode players, or players with a specific permission to bypass combat tagging, providing more granular control over combat behavior.
  • Dependency Updates and Build Configuration: Downgraded the LITE_COMMANDS dependency to ensure compatibility with Folia and updated various other plugin versions and build task configurations for development environments.

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Code Review

This pull request fixes an issue where enderpearls could inflict self-damage on Folia servers, and refactors the combat bypass logic into separate, more maintainable controller classes. The changes look good, but I've found a critical issue with how UUIDs are compared, which could lead to bugs. I've also suggested a refactoring to reduce code duplication in the new bypass controllers.

…t/controller/FightTagController.java

Co-authored-by: gemini-code-assist[bot] <176961590+gemini-code-assist[bot]@users.noreply.github.com>
@CitralFlo
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Should be merged after: #302

@CitralFlo CitralFlo changed the title Fix Folia enderpearl inflicting self damage on user GH-304 Fix Folia enderpearl inflicting self damage on user Dec 28, 2025
Comment on lines +58 to 64
UUID attackedUniqueId = attackedPlayerByPerson.getUniqueId();
UUID attackerUniqueId = attacker.getUniqueId();

if (this.cannotBeTagged(attackedPlayerByPerson)) {
// enderpearl on folia counts as attack on self
if (attackedUniqueId.equals(attackerUniqueId)) {
return;
}
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I assume this won't only be the cause for Ender Pearls, right? The if condition will also be met when, for example, a player shoots an arrow into the air and it hits them?

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True, I couldn't figure out other scenarios.
The ender pearl scenario does not even contain the type / cause / source using bukkit methods. I will verify that and complete a fix.

Thanks for the scenario!

Co-authored-by: Jakub Kędziora <77227023+Jakubk15@users.noreply.github.com>
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3 participants