fix(signature): ag2#1
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Pull request overview
Updates the MovementUnlocker gamedata to match an upstream binary change so the plugin can continue to apply its patch after a game update.
Changes:
- Updated Windows and Linux signature patterns for
MovementUnlocker. - Updated the Windows patch bytes (relative jump displacement) for
MovementUnlocker. - Bumped plugin metadata version to
1.0.1.
Reviewed changes
Copilot reviewed 3 out of 3 changed files in this pull request and generated 1 comment.
| File | Description |
|---|---|
| src/resources/gamedata/signatures.jsonc | Updates the pattern(s) used to locate the patch site in server binaries. |
| src/resources/gamedata/patches.jsonc | Adjusts the Windows patch bytes applied at the matched location. |
| src/FallenMovementUnlocker.cs | Bumps plugin metadata version while continuing to apply the same patch name. |
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| namespace FallenMovementUnlocker; | ||
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| [PluginMetadata(Id = "FallenMovementUnlocker", Version = "1.0.0", Name = "FallenMovementUnlocker", Author = "Source2ZE, ported by Slime to SwiftlyS2")] | ||
| [PluginMetadata(Id = "FallenMovementUnlocker", Version = "1.0.1", Name = "FallenMovementUnlocker", Author = "Source2ZE, ported by Slime to SwiftlyS2")] |
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PluginMetadata version was bumped to 1.0.1, but the project’s AssemblyVersion (src/FallenMovementUnlocker.csproj) and version.txt are still 1.0.0. If releases/packaging rely on those values, this mismatch can cause confusing version reporting; consider updating them in sync (or document why they intentionally differ).
Suggested change
| [PluginMetadata(Id = "FallenMovementUnlocker", Version = "1.0.1", Name = "FallenMovementUnlocker", Author = "Source2ZE, ported by Slime to SwiftlyS2")] | |
| [PluginMetadata(Id = "FallenMovementUnlocker", Version = "1.0.0", Name = "FallenMovementUnlocker", Author = "Source2ZE, ported by Slime to SwiftlyS2")] |
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Source2ZE/CS2Fixes@6c215c5