[FEATURE] Accurate Scrolling#20
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TechnikTil
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Apr 29, 2026
TechnikTil
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You should actually implement FlxRecord for the wheel properly instead of half-assing it.
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Flixel Replays are buggy and arent used and i don't think its worth to change as of now |
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MAJigsaw77
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Apr 30, 2026
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All Pull Requests Needed
What does this specific PR do?
The Flixel PR adds support for the flick manager on the wheel and also exposes the X axis from the
deltaWheelpoint in FlxMouse as well as making thedeltaWheelpoint uses the actual non-rounded coordinates from SDL which comes through Lime and OpenFL(Note: keeps the
wheelproperty rounded for backwards compatilibty)Description
This series of PRs adds support for decimal wheel support in Flixel (and adds flicking so scrolling fast makes a velocity for the wheel flick manager) so its not rounded from the OpenFL side and direction is fixed from the Lime (NDLL) Side