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Add AMD MaterialX material library#418

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DMotorygin wants to merge 1962 commits into
GPUOpen-LibrariesAndSDKs:masterfrom
DMotorygin:dev/dmotor/add_material_x
Open

Add AMD MaterialX material library#418
DMotorygin wants to merge 1962 commits into
GPUOpen-LibrariesAndSDKs:masterfrom
DMotorygin:dev/dmotor/add_material_x

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PURPOSE: Add AMD MaterialX material library browser

EFFECT FOR THE USER: User can use materials from AMD MaterialX Library via the plugin.
Creates a plugin MaterialX material node in the Hypershade.

NOTE: Currently DOES NOT support UV tiling settings.

radeonprorender and others added 30 commits April 15, 2022 20:50
JIRA TICKET: RPRMAYA-2998

PURPOSE: Remove RPR1 from interface and all internal calls to it

EFFECT FOR THE USER: No RPR1
PURPOSE: Currently during the rpr export default gamma value of 1.0f is saved to config

EFFECT FOR THE USER: Gamma from scene preferences will be saved to config. If apply gamma flag is enabled than gamma values will be multipled by value in render settings.
EFFECT OF CHANGES: toon shader light linking feature has been implemented
JIRA TICKET: RPRMAYA-3130

EFFECT OF CHANGES: now user can enable using mid color of toon shader as albedo
Licoman256 and others added 26 commits June 15, 2023 16:34
PURPOSE: Batch render is not working correctly with backslashes in the filename. This PR fixes that.

EFFECT FOR THE USER: Batch render is now working correctly with backslashes in the filename.
…ndSDKs#390)

* change names

* change names to interactive and final
…eonProRenderMayaPlugin into dev/dmotor/add_material_x

# Conflicts:
#	FireRender.Maya.Src/FireRender.vcxproj.filters
MidnightRoller added a commit to MidnightRoller/RadeonProRenderMayaPlugin that referenced this pull request May 21, 2025
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6 participants