Virtual Immersive Behavioral Sciences (VIBES) Lab โ Project 2: A Comparison of the Near-Win Effect in College Athletes and Non-Athletes
Project 2 is a VIBES Lab research initiative investigating decision-making and behavioral patterns in simulated sports gambling and slot machine environments within VR. This study explores how different gambling modalities influence risk evaluation, reward sensitivity, and choice behavior through immersive virtual experiences.
Building on the VR research infrastructure established in Project 1, this project introduces interactive gambling environments that enable precise measurement of:
- Risk evaluation patterns across gambling types
- Reward sensitivity and payout response
- Choice dynamics in betting scenarios
- Pupillary response as a physiological indicator of arousal
- Sports Parlay Betting: Multi-leg parlay construction with realistic odds and detailed stat cards
- Slot Machine Gambling: Symbol-based slot mechanics with configurable multipliers
- Counterbalanced Design: Switchable order (SlotsโParlay or ParlayโSlots) for experimental control
The system captures trial-level data including:
- Outcome (Win/Loss)
- Gambling type (Sports/Slots)
- Bet amount and payout
- Real-time wallet tracking (separate for each modality)
- Trial-averaged pupil size (mean of all samples during trial)
- Combined eye pupil size (average of left and right pupils)
- Parlay specifics: Total odds, number of legs, individual team selections and odds (up to 5 legs)
- Ecologically valid UI designed to mirror real gambling interfaces
- Audio feedback system with UI sounds and time-pressure music
- Interactive stat cards for informed parlay decisions
- Comprehensive tutorials for participant onboarding
- Error prevention to ensure data integrity
| Component | Technology |
|---|---|
| Game Engine | Unity 2023.1.5f1 |
| VR Hardware | HTC VIVE Pro Eye |
| Eye Tracking | SRanipal SDK |
| Data Framework | SimpleOmnia |
| VR Platform | SteamVR |
| Programming | C# |
| Data Processing | Web-based CSV Processor |
- Within-subjects design: Each participant experiences both gambling types
- Counterbalanced order: Configurable SlotsโSports or SportsโSlots
- Trial-based: 15 gambling trials per condition (slot, parlay)
- Financial tracking: Separate wallet systems maintain realism for each modality
Behavioral:
- Bet amounts and frequency
- Parlay construction choices (leg count, odds selection, stat card usage)
- Win/loss outcomes
- Decision latency
Physiological:
- Combined pupil diameter (left + right average)
- Trial-averaged pupil size (arousal proxy)
- Gaze patterns during selection
- Head movement dynamics
Contextual:
- Gambling type
- Trial sequence
- Accumulated wins/losses
- Total parlay risk (odds calculation)
- Unity 2023.1.5f1
- HTC VIVE Pro Eye with eye-tracking calibration
- SteamVR runtime
- SRanipal SDK (v1.3.6.8 or higher)
git clone https://github.com/JohnBacho/VIBES-Lab-Project2.git
cd VIBES-Lab-Project2- Open the project in Unity 2023.1.5f1
- Install SRanipal runtime
- Launch Program
- Auto starts eye calibration
- Data automatically saves to
Assets/Experiments/ProgramName/
Each session generates a CSV with the following columns:
| Column | Description |
|---|---|
ProgramName |
Unique participant identifier |
Outcome |
Win/Loss result |
GamblingType |
Sports/Slots |
Bet |
Amount wagered |
Payout |
Winnings (if applicable) |
Wallet |
Current balance |
TrialAveragePupilSize |
Mean pupil diameter across entire trial |
Total_Odds |
Combined parlay odds (risk metric) |
Total_Legs |
Number of parlay selections |
Parlay1-5_Team |
Team names for each leg |
Parlay1-5_Odds |
Individual odds per leg |
EffortButtonPresses |
Number of button presses recorded in effort task |
EffortDifficulty |
Difficulty selected by participant (Hard/Easy) |
Raw CSV files can be processed using our companion web application:
- Repository: VIBES-Lab-Project2-CSV-Processor
- Web Interface: https://johnbacho.github.io/VIBES-Lab-Project2-CSV-Processor/
The processor automatically:
- Generates unique filenames using ProgramName, date, and time
- Removes the 16th trial (program termination marker)
- Cleans unnecessary columns
- Formats data for easy statistical analysis
| Name | Department |
|---|---|
| Dr. Brian Thomas | Psychology |
| Alexa Gossett | Neuroscience / Psychology |
| John Bacho | Computer Science |
| Aidan Simmons | Psychology |
| Olivia Mullins | Neuroscience |
| Albert Selby | Computer Science / Data Science |
| Lauren Dunlap | Psychology |
| Elizabeth Bell | Psychology |
| Marissa Brigger | Neuroscience |
| Collin Adkins | Psychology |
| Corey Schwarz | Computer Science / Data Science |
| Alexis Akins | Psychology |
| Jace Lander | Software Engineering |
This platform enables investigation of:
- Comparative gambling psychology: Sports betting vs. chance-based gambling
- Decision-making under uncertainty: How odds complexity affects choices
- Arousal and risk-taking: Pupillometry during gambling decisions
- Loss-chasing behavior: Wallet dynamics and bet escalation
- Information seeking: Stat card usage patterns in sports betting
- Justin Kasowski โ SimpleOmnia framework development
- HTC Corporation โ VIVE Pro Eye and SRanipal SDK
- Unity Asset Store โ Environmental and UI assets
- Baldwin Wallace University โ Institutional support
This project is licensed under Creative Commons Attribution-NonCommercial 4.0 International (CC BY-NC 4.0).
Includes SimpleOmnia framework components under the same license.
- Lead Developer: jbacho22@bw.edu
- Lab Inquiries: Dr. Brian Thomas
- Issues & Contributions: Use the GitHub Issues tab
- CSV Data Processor: VIBES-Lab-Project2-CSV-Processor
- Project 1 (Foundation): Link to Project 1 repository
Made with โค๏ธ by the VIBES Lab Team
