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Releases: LordMidas/mod_persistent_characters

0.1.8

01 Dec 23:29

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  • feat: add mod settings for hiring cost and wage of persistent characters (95de3b2)
    • Also reduce the impact on hiring cost from named items on the character.

0.1.7

21 Nov 05:37

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  • fix: not being able to save with negative business reputation (Renown) (3e1da89)
  • fix: being unable to import from file even without missing mods caused by reversed null check (101800e)
  • fix: typo in missing mods error message (c01e807)

0.1.6

07 Nov 12:30

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  • fix: removeCampaign not removing from CampaignsArray (e5f801a)
    • This fixes a major issue when exceeding the MaxSavedCampaigns, when it attempts to remove the oldest one.
  • feat: improve MaxSavedCampaigns mod setting tooltip to inform about removal of oldest campaign (9e3d968)

0.1.5

04 Nov 21:54

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  • fix: prevent offer event if player is already at max roster capacity
  • feat: add nexusmods mod source

0.1.4

10 Mar 02:18

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  • Increased the hiring cost of all persistent characters, especially those with named items.
  • Increased the daily wage demanded by persistent characters in other campaigns.
  • In the event where a persistent character offers to join you, if you cannot afford to hire him, an appropriate event option for that appears.
  • Fixed the offer event not actually consuming the upfront cost from your treasury.
  • Fixed the UI of a persistent character not immediately updating to reflect the reset item durability after appearing in a new company.

0.1.3

10 Mar 00:33

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  • Fixed campaigns tooltip for persistent characters from other campaigns always saying no campaigns.
  • Adjusted the tooltip language to say companies instead of campaigns.
  • Persistent characters will now have their HP and Items Durability reset to max when spawning in other campaigns.

0.1.2

09 Mar 22:51

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  • Fixed lifetime stats getting overwritten for base campaign on bro update in other campaigns.
  • Improve persistent character tooltip to always mention campaigns.

0.1.1

09 Mar 21:38

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  • Fixed unable to enter a settlement which already has recruits and is going to do a roster update.

0.1.0

09 Mar 17:55

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First release for testing.

  • Characters can persist across campaigns. Persistence data for characters is only saved/updated when you Save Game.
  • Persistent stats such as total number of kills, battles, days and permanent injuries are tracked.
  • Characters from one campaign can appear as recruits in settlements in your future campaigns, with all their perks, items and levels intact.
  • A unique event where a character from one of your older campaigns offers to join you in your current campaign.
  • Import/Export feature to allow you to share your characters with others or save them for importing them later into another campaign at will