Releases: MPHONlC/Auto-Lua-Memory-Cleaner
Releases · MPHONlC/Auto-Lua-Memory-Cleaner
0.0.8
Version 0.0.8 (03/26/2026)
Technical Style & Logic
- Improved Addon Code for better readability.
- Updated Internal Function Calls to standardized dot notation for better consistency.
- Optimized Console Thresholds by lowering the default cleanup trigger to
60MB. (Existing users are auto-migrated to the new cleanup threshold) - Improved Memory Tracking Accuracy by separating logical LUA memory from the
physical Console Memory Pool across the UI and graph.
UI & Scene Manager
- Added Gamepad UI Movement via LibCombatAlerts to allow PS5/Xbox users to
move all ALC windows with D-Pad. - Fixed the Scene Manager Override Bug that forcefully unhid the ALC UI by
implementing strict fragment queries.
Profiler & Diagnostics
- Introduced a Dynamic Severity Color Scale that automatically colors profiler scan
results from Gray to Red based on their actual execution time. - Improved Time Formatting to dynamically convert milliseconds into seconds, minutes,
or hours. - Optimized Console Profiling and reducing the scan time to 30 seconds.
- Implemented an Emergency Stop for console users that forcefully halts the profiler
at 80MB and priority-saves partial data to prevent a hard UI crash. - Added Specific Addon Exclusions and Libraries filtering submenus to
filter profiler scans without needing to disable addons. - Implemented a Combat Safety Delay to pause profiler from saving the results if you
are in combat, preventing in-game calculation freezes during combat scenarios. - Added Profiler Results window inside the settings to display and save the complete
list of all scan results.
General Additions
- Added a Reset Button to safely wipe settings to default.
- Added new slash commands /alcprolist and /alcprostop.