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Releases: MPHONlC/Auto-Lua-Memory-Cleaner

0.0.8

25 Mar 20:14
d46eaa9

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Version 0.0.8 (03/26/2026)

Technical Style & Logic

  • Improved Addon Code for better readability.
  • Updated Internal Function Calls to standardized dot notation for better consistency.
  • Optimized Console Thresholds by lowering the default cleanup trigger to
    60MB. (Existing users are auto-migrated to the new cleanup threshold)
  • Improved Memory Tracking Accuracy by separating logical LUA memory from the
    physical Console Memory Pool across the UI and graph.

UI & Scene Manager

  • Added Gamepad UI Movement via LibCombatAlerts to allow PS5/Xbox users to
    move all ALC windows with D-Pad.
  • Fixed the Scene Manager Override Bug that forcefully unhid the ALC UI by
    implementing strict fragment queries.

Profiler & Diagnostics

  • Introduced a Dynamic Severity Color Scale that automatically colors profiler scan
    results from Gray to Red based on their actual execution time.
  • Improved Time Formatting to dynamically convert milliseconds into seconds, minutes,
    or hours.
  • Optimized Console Profiling and reducing the scan time to 30 seconds.
  • Implemented an Emergency Stop for console users that forcefully halts the profiler
    at 80MB and priority-saves partial data to prevent a hard UI crash.
  • Added Specific Addon Exclusions and Libraries filtering submenus to
    filter profiler scans without needing to disable addons.
  • Implemented a Combat Safety Delay to pause profiler from saving the results if you
    are in combat, preventing in-game calculation freezes during combat scenarios.
  • Added Profiler Results window inside the settings to display and save the complete
    list of all scan results.

General Additions

  • Added a Reset Button to safely wipe settings to default.
  • Added new slash commands /alcprolist and /alcprostop.