Conversation
- Fixed holes throughout map - Added stairs to far towers - Re-centered map - Renamed map
- Fixed blocks behind one of the bases - Chests no longer spawn in ruts - License Change
- Added a bridge between minor towers at the back of the base (Credit to binshaden)
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Hello, the boundaries of team territories are incomplete (we've been moved back to the spawn 2-3 blocks away). Your map looks like the dragon dance map :) . I like it but I have a suggestion: add chests closer to the spawn. |
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What do you mean by "we've been moved back to the spawn 2-3 blocks away"?. As for the chests, I'd like the players to not just make use of the main bridge but also others. If they collect loot somewhere further away then they will be less likely to keep making use of the main bridge and split up. |
Team zones are poorly defined |
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You are right, I'll fix that. |
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From what I have seen, it's a solid map without issues. 👍 |
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This map looks pretty cool. It reminds me of maps like Dance of the Dragons and Nether Kingdom. I also like the use of reinforced cobble, a block you rarely see in CTF maps. |
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Thanks for reviewing the map. |
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