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@OmerCanDanacioglu
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Changes introduce the InputMapNameConstants class in SharpIDE.SourceGenerators/InputMapName. It defines constants used for source generation of input action string names in the Godot project.

Main purpose is to get rid of the boilerplate code when creating a new input mapping from Godot - Input Mappings.
With this change, source generator code should read from project.godot file to generate input mappings.

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@MattParkerDev
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Hi, thanks for raising this! I think for now I would prefer to not add our own source generator to do this - it isn't that much effort updating the InputStringNames :) And I believe godot may be adding this functionality OOTB at some point :)

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3 participants