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Saol. Copyright © 2025-2026, Michael Pascale. All rights reserved.

A virtual environment in which to study spatial nagivation, attention, orientation, and learning. From an Irish Gaelic word for life, including the encompassing conditional aspects of the world (environmental context). Implemented in C# for the Unity Engine.

Build Requirements:

The C# dependencies can be installed with NuGet for Unity (Patrick McCarthy).

At time of writing, development was conduted under Fedora 41 Workstation (Linux 6.13.7-200.fc41.x86_64) with the .NET 9.0.103 SDK.

Procedurally generated hex grid world.
A virtual open field, composed of procedurally generated hexagonal tiles in an arbitrary arrangement.

Another procedurally generated enclosed space.
An enclosed space, generated from hexagonal tiles. Arbitrary stimuli appear on the walls, emulating an art gallery.

Tasks Implemented in SAOL

The following tasks make use of the Saol navigation experiment engine.

Perceptual Curiosity in the Radial Maze (PCRM)

Additional Requirements:

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3D Virtual Environment for Naturalistic Information Foraging

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