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2 changes: 2 additions & 0 deletions .github/workflows/main.yml
Original file line number Diff line number Diff line change
Expand Up @@ -108,6 +108,8 @@ jobs:
- uses: ncipollo/release-action@v1
with:
allowUpdates: true
name: Pre-release build ${{ needs.createRelease.outputs.output }}
prerelease: true
tag: ${{ needs.createRelease.outputs.output }}
artifacts: ${{ matrix.projectPath }}-${{ matrix.targetPlatform }}.zip
token: ${{ secrets.GITHUB_TOKEN }}
8 changes: 7 additions & 1 deletion .github/workflows/release.yaml
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
name: Unity Build Project
name: Unity Build Release

on:
push:
Expand Down Expand Up @@ -109,9 +109,15 @@ jobs:
name: ${{ matrix.projectPath }}-${{ matrix.targetPlatform }}
path: build

- name: Extract branch name
shell: bash
run: echo "##[set-output name=branch;]$(echo ${GITHUB_REF#refs/heads/releases/})"
id: extract_branch

- uses: ncipollo/release-action@v1
with:
allowUpdates: true
tag: ${{ needs.createRelease.outputs.output }}
name: Release ${{ steps.extract_branch.outputs.branch }}
artifacts: ${{ matrix.projectPath }}-${{ matrix.targetPlatform }}.zip
token: ${{ secrets.GITHUB_TOKEN }}
39 changes: 35 additions & 4 deletions .idea/.idea.cubes/.idea/workspace.xml

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55 changes: 55 additions & 0 deletions .vscode/settings.json
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@@ -0,0 +1,55 @@
{
"files.exclude":
{
"**/.DS_Store":true,
"**/.git":true,
"**/.gitmodules":true,
"**/*.booproj":true,
"**/*.pidb":true,
"**/*.suo":true,
"**/*.user":true,
"**/*.userprefs":true,
"**/*.unityproj":true,
"**/*.dll":true,
"**/*.exe":true,
"**/*.pdf":true,
"**/*.mid":true,
"**/*.midi":true,
"**/*.wav":true,
"**/*.gif":true,
"**/*.ico":true,
"**/*.jpg":true,
"**/*.jpeg":true,
"**/*.png":true,
"**/*.psd":true,
"**/*.tga":true,
"**/*.tif":true,
"**/*.tiff":true,
"**/*.3ds":true,
"**/*.3DS":true,
"**/*.fbx":true,
"**/*.FBX":true,
"**/*.lxo":true,
"**/*.LXO":true,
"**/*.ma":true,
"**/*.MA":true,
"**/*.obj":true,
"**/*.OBJ":true,
"**/*.asset":true,
"**/*.cubemap":true,
"**/*.flare":true,
"**/*.mat":true,
"**/*.meta":true,
"**/*.prefab":true,
"**/*.unity":true,
"build/":true,
"Build/":true,
"Library/":true,
"library/":true,
"obj/":true,
"Obj/":true,
"ProjectSettings/":true,
"temp/":true,
"Temp/":true
}
}
6 changes: 6 additions & 0 deletions .vsconfig
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@@ -0,0 +1,6 @@
{
"version": "1.0",
"components": [
"Microsoft.VisualStudio.Workload.ManagedGame"
]
}
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8 changes: 8 additions & 0 deletions Assets/HowToplay.meta

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18 changes: 18 additions & 0 deletions Assets/HowToplay/Tomainmenu.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Tomainmenu : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{

}

// Update is called once per frame
public void onClick()
{
SceneManager.LoadScene("Menu");
}
}
11 changes: 11 additions & 0 deletions Assets/HowToplay/Tomainmenu.cs.meta

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18 changes: 18 additions & 0 deletions Assets/HowToplay/f.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class f : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
///
}

// Update is called once per frame
void Update()
{

}
}
11 changes: 11 additions & 0 deletions Assets/HowToplay/f.cs.meta

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72 changes: 72 additions & 0 deletions Assets/Main Camera.controller
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@@ -0,0 +1,72 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
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AnimatorController:
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Main Camera
serializedVersion: 5
m_AnimatorParameters: []
m_AnimatorLayers:
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m_Name: Base Layer
m_StateMachine: {fileID: 2838277413653433147}
m_Mask: {fileID: 0}
m_Motions: []
m_Behaviours: []
m_BlendingMode: 0
m_SyncedLayerIndex: -1
m_DefaultWeight: 0
m_IKPass: 0
m_SyncedLayerAffectsTiming: 0
m_Controller: {fileID: 9100000}
--- !u!1107 &2838277413653433147
AnimatorStateMachine:
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m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Base Layer
m_ChildStates:
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m_State: {fileID: 5577950288941687897}
m_Position: {x: 200, y: 0, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions: []
m_EntryTransitions: []
m_StateMachineTransitions: {}
m_StateMachineBehaviours: []
m_AnyStatePosition: {x: 50, y: 20, z: 0}
m_EntryPosition: {x: 50, y: 120, z: 0}
m_ExitPosition: {x: 800, y: 120, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: 5577950288941687897}
--- !u!1102 &5577950288941687897
AnimatorState:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Scene
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
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m_Motion: {fileID: -623603649343465320, guid: ab711fd1e9bd35e41856a423d2803ecb, type: 3}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
8 changes: 8 additions & 0 deletions Assets/Main Camera.controller.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

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