I show three variants of how graph data (recursive, also self-recursive data structures with zero values) can be serialized in UNITY. I use the standard options of the system and do not use the serialization events. For the serialization of dictionaries, for example, I use a project from another GitHub user.
MoooDob/How-to-simply-serialize-complex-data-structures-in-Unity
Folders and files
| Name | Name | Last commit date | ||
|---|---|---|---|---|