Building intelligent, emotionally aware systems and pushing the boundaries of real-time AI generation.
- ๐ญ Currently Building: Real-Time Lore Guardrails for gaming NPCs (Ensuring consistent, context-aware character dialogue).
- ๐ฑ Currently Mastering: LLMOps, RAG architectures, vLLM, and ONNX runtime for high-performance deployments.
- ๐ Education: M.S. in Applied Machine Learning at the University of Maryland (Expected May 2026).
- ๐ผ Seeking: Full-time roles as an AI Engineer, Game AI Engineer, or GenAI Engineer.
- ๐ฎ Beyond Code: You can find me optimizing team comps in Genshin Impact or keeping my indoor plants alive. Perhaps even running outdoors or at climbing gyms.
Hover over the badges!
| Project | Description | Tech Stack |
|---|---|---|
| GenAI NPC System ๐ฆ | A real-time LLM and RAG architecture for a sandbox game featuring an interactive NPC. | Python, Unity, RAG, LLMs |
| Robotic Sword Defense Agent โ๏ธ | Trained an autonomous agent to defend against attacks using Reinforcement Learning. | PyTorch, RL, C++ |
| Voice Driven Panoramic VR ๐ฅฝ | Published research paper (IEEE IDCIoT 2024) on generating VR environments via voice commands. | Generative AI, VR |
Note: Click the links above to see system architecture diagrams and video demos in the repository READMEs.
