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32 changes: 32 additions & 0 deletions spec/System/TestSkills_spec.lua
Original file line number Diff line number Diff line change
Expand Up @@ -100,6 +100,38 @@ describe("TestAttacks", function()
assert.True(build.calcsTab.mainEnv.enemyDB:Sum("BASE", nil, "FireResist") < 0)
end)

it("Defaults Blade Blast to the skill's blade cap", function()
build.skillsTab:PasteSocketGroup("Blade Blast 20/0 1\n")
runCallback("OnFrame")

local mainSocketGroup = build.skillsTab.socketGroupList[build.mainSocketGroup]
local activeSkill = mainSocketGroup.displaySkillList[mainSocketGroup.mainActiveSkill]
local calcsSkillSelectControls = build.calcsTab.sectionList[1].controls
build:RefreshSkillSelectControls(calcsSkillSelectControls, build.calcsTab.input.skill_number, "Calcs")

assert.are.equals("50", build.controls.mainSkillStageCount.buf)
assert.are.equals("50", calcsSkillSelectControls.mainSkillStageCount.buf)
assert.are.equals(50, activeSkill.skillData.stagesMax)
assert.are.equals(50, activeSkill.skillModList:Sum("BASE", activeSkill.skillCfg, "Multiplier:BladeBlastStage"))
assert.are.equals(49, activeSkill.skillModList:Sum("BASE", activeSkill.skillCfg, "Multiplier:BladeBlastStageAfterFirst"))

local cappedAverageDamage = build.calcsTab.mainOutput.AverageDamage
local cappedTotalDPS = build.calcsTab.mainOutput.TotalDPS
local cappedCombinedDPS = build.calcsTab.mainOutput.CombinedDPS
activeSkill.activeEffect.srcInstance.skillStageCount = 51
build.modFlag = true
build.buildFlag = true
runCallback("OnFrame")

activeSkill = mainSocketGroup.displaySkillList[mainSocketGroup.mainActiveSkill]
assert.are.equals("51", build.controls.mainSkillStageCount.buf)
assert.are.equals(50, activeSkill.skillModList:Sum("BASE", activeSkill.skillCfg, "Multiplier:BladeBlastStage"))
assert.are.equals(49, activeSkill.skillModList:Sum("BASE", activeSkill.skillCfg, "Multiplier:BladeBlastStageAfterFirst"))
assert.are.equals(cappedAverageDamage, build.calcsTab.mainOutput.AverageDamage)
assert.are.equals(cappedTotalDPS, build.calcsTab.mainOutput.TotalDPS)
assert.are.equals(cappedCombinedDPS, build.calcsTab.mainOutput.CombinedDPS)
end)

it("Test Adrenaline affecting blight max stage count", function()
build.skillsTab:PasteSocketGroup("Blight 20/0 1\n")
runCallback("OnFrame")
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2 changes: 1 addition & 1 deletion src/Data/Skills/act_dex.lua
Original file line number Diff line number Diff line change
Expand Up @@ -1382,7 +1382,7 @@ skills["BladeBlast"] = {
area = true,
},
baseMods = {
mod("Multiplier:BladeBlastMaxStages", "BASE", 900, 0, 0),
mod("Multiplier:BladeBlastMaxStages", "BASE", 50, 0, 0),
skill("dpsBaseMultiplier", 1, { type = "Multiplier", var = "BladeBlastStage" }),
},
qualityStats = {
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2 changes: 1 addition & 1 deletion src/Export/Skills/act_dex.txt
Original file line number Diff line number Diff line change
Expand Up @@ -237,7 +237,7 @@ local skills, mod, flag, skill = ...
activeSkill.skillData.hitTimeOverride = 1
end
end,
#baseMod mod("Multiplier:BladeBlastMaxStages", "BASE", 900, 0, 0)
#baseMod mod("Multiplier:BladeBlastMaxStages", "BASE", 50, 0, 0)
#baseMod skill("dpsBaseMultiplier", 1, { type = "Multiplier", var = "BladeBlastStage" })
#mods

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