Unreal Engine 5 Actor Component for managing dynamic abilities in single-player games. This is a greatly simplified version of Unreal Engine’s Gameplay Ability System (GAS), designed to make creating single-player games much easier and more accessible.
Note
The plugin has been pre-packaged only for Win64 and Android.
Experimental
Version 1.0.0
- Built for Unreal Engine 5.7.4.
- Dynamic management of abilities.
- Support for dynamic creation of abilities.
- Encapsulated logic with rich context data.
- Quick search by typing "CDS" — easily find all related classes and functions. No need to remember long function names — simply type “CDS” in the search box and start creating!
- Automatic detection of the character’s Skeletal Mesh for the encapsulated ability logic context. This is especially useful when you need to play Anim Montages inside the ability logic.
Note
Starting with Unreal Engine version 5.6, it is recommended to use the new project type based on C++. After copying the plugin folder, be sure to perform a full project rebuild in your C++ IDE.
- Make sure the Unreal Engine editor is closed.
- Move the "Plugins" folder to the root folder of your created project.
- Rebuild the project in your C++ IDE.
- Done! The 'Component Dynamic Skills' folders should appear in the Unreal Engine browser and the plugin should be automatically activated. If the plugin folder is not visible, activate visibility through the browser settings:
Settings > Show Plugin Content.
An interactive step-by-step tutorial on how to use CDS can be found in the file: B_CDS_ActorDemo, which is located at the path Plugins\ComponentDynamicSkills\.
All sources contain self-documenting code.



