0.3.0
- Removed more leftovers from GHR (Gacha Horror Recreation)
- Switched XML to HXP in the project file and added welcoming
- Added per-frame icon support (un-hardcoded icon splitting so unironically winning icons are now supported)
- Added more V-Slice features
- Un-GPU’d texture pixel assets (the images were not good for these)
- Fixed sRGB for S3TC
- Changed default note binds from WASD to DFJK (who even uses WASD anyway)
- Added state and substate scripting support (Lua side still kinda janky thanks to PsychLua)
- Backwards compatibility fixes
- Rewrote Memory class to show exact game memory usage
- Switched from linc_luajit to hxluajit
- Improved shader handling (mostly for macOS)
- Slightly better mobile support
...and probably more I forgot. Have fun!