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Weapon Positions
This page covers weapon positions, which are usually laid out like this:
POSITION: [18, 8, 1, 0, 0, 0, 0]
Here is what each of those numerical values mean:
POSITION: [Height, Width, Aspect, X Pos, Y Pos, Angle, Delay]
Each value is listed below in more detail, from left to right:
Modifies the weapon’s height. Negative values will render the weapon behind the tank, but it will still shoot “forwards”.
Modifies the weapon’s width. This also increases the size of projectiles.
Modifies the length of the top side of the weapon. The default value is 1, where the length of both the top and bottom are the same.
Modifying the aspect is purely visual and does not affect the size of projectiles.
Using 0 or a negative number for the aspect will invert it, making it affect the bottom side of the weapon instead.
Moves the weapon away from the body. Negative values move the weapon closer to the body.
Moves the weapon closer to the right. Negative values move the weapon closer to the left.
Rotates the weapon clockwise around the body, with 360 degrees of rotation. Negative values rotate the weapon counterclockwise.
Sets how long the fire button should be held down for the weapon to start firing.