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rlrd: Rocket League Replay Decoder

rlrd (Rocket League Replay Decoder) is a powerful and easy-to-use command-line tool for Windows. It allows you to quickly decode all the data from your Rocket League .replay files and output it as a JSON.


Features

  • Decode Replays: Convert any .replay file into a detailed JSON output.
  • Latest Replay Finder: Easily locate the path to your most recent Rocket League replay. No more digging through folders!
  • Windows Native: Built specifically for Windows users, leveraging standard Rocket League replay locations.

Installation

You can install rlrd directly from github.com using git clone:

git clone https://github.com/TeelichtFoxy/RLReplayDecoderCLI.git

Or just click HERE and download the latest .exe.


Usage

rlrd offers a straightforward command-line interface.

Decoding a Specific Replay File

To decode a .replay file, use the -r or --replay-file flag, providing the path to your file. You can optionally specify an output path for the JSON using -o or --output.

./rlrd.exe -r "C:\Users\YourUser\Documents\My Games\Rocket League\TAGame\Demos\SomeAwesomeReplay.replay" -o "output.json"

Finding Your Latest Replay

Want to quickly find your most recently played match? Use the -g or --get-latest flag:

./rlrd.exe -g

This will print the full path to your latest .replay file.


Examples

  • Decode a replay and print to console:

    ./rlrd.exe -r "C:\Users\Teelicht Foxy\Documents\My Games\Rocket League\TAGame\Demos\MyEpicSave.replay"
  • Find the latest replay and then decode it (chained commands):

    ./rlrd.exe -g
    # Copy the path from the output, then use it:
    ./rlrd.exe -r "C:\Users\Teelicht Foxy\Documents\My Games\Rocket League\TAGame\Demos\2025-05-30_22-00-00.replay" -o "latest_match_data.json"

Contributing

Feel free to open issues or pull requests if you have ideas for improvements, find bugs, or want to contribute to rlrd!


License

This project is licensed under the GNU General Public License v3.0 - see the LICENSE file for details.


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A tool for windows to decode all the data from a rocket league .replay file.

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