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Pull requests: TheSuperHackers/GeneralsGameCode
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perf(namekey): Remove superfluous AsciiString allocations for name key lookups
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
Performance
Is a performance concern
Refactor
Edits the code with insignificant behavior changes, is never user facing
ZH
Relates to Zero Hour
fix(tunnel): Fix undefined behavior in TunnelTracker::onTunnelDestroyed and incomplete asset transfer in Team::setControllingPlayer
Fix
Is fixing something, but is not user facing
Minor
Severity: Minor < Major < Critical < Blocker
Script
Is related to Script Engine, SCB
#1958
opened Dec 6, 2025 by
xezon
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refactor: use container.empty() instead of container.size() == 0
Minor
Severity: Minor < Major < Critical < Blocker
Refactor
Edits the code with insignificant behavior changes, is never user facing
#1957
opened Dec 6, 2025 by
bobtista
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refactor: add explicit comparison to strcmp/stricmp results
Minor
Severity: Minor < Major < Critical < Blocker
Refactor
Edits the code with insignificant behavior changes, is never user facing
#1956
opened Dec 6, 2025 by
bobtista
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refactor: Remove superfluous inline and register keywords
Refactor
Edits the code with insignificant behavior changes, is never user facing
#1936
opened Dec 1, 2025 by
bobtista
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feat(hotkey): Enable players to hold down hotkeys to queue multiple units
Enhancement
Is new feature or request
Input
refactor(perf): change aiDoCommand to take non-const pointer for move semantics
#1924
opened Nov 29, 2025 by
bobtista
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bugfix: GLA Bomb Truck now consistently plays detonation weapon effects
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
GLA
Affects GLA faction
Minor
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
#1919
opened Nov 28, 2025 by
Stubbjax
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feature(WorldBuilder): add all operation modes to single brush tool
Enhancement
Is new feature or request
WorldBuilder
Relates to World Builder
#1910
opened Nov 25, 2025 by
DimitrisKalyvas
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Use move for std::vector instead of copying in path functions
Minor
Severity: Minor < Major < Critical < Blocker
Performance
Is a performance concern
bugfix(weapon): fix patriot assist system extended range bug
NoRetail
This fix or change is not applicable with Retail game compatibility
bugfix: Preserve unit behaviour when transferring assets to allies
Bug
Something is not working right, typically is user facing
Design
Is a matter of game design
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
ZH
Relates to Zero Hour
#1885
opened Nov 19, 2025 by
Stubbjax
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bugfix: Undetected mines can now be approached when using a disarm weapon
AI
Is AI related
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
ZH
Relates to Zero Hour
#1883
opened Nov 19, 2025 by
Stubbjax
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bugfix: Allow immediate resumed construction of buildings if the existing builder dies
Bug
Something is not working right, typically is user facing
Controversial
Is controversial
Gen
Relates to Generals
Input
Minor
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
ZH
Relates to Zero Hour
#1872
opened Nov 17, 2025 by
Stubbjax
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bugfix: Builders now resume their task after having been disabled
AI
Is AI related
Bug
Something is not working right, typically is user facing
Minor
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
ZH
Relates to Zero Hour
#1870
opened Nov 17, 2025 by
Stubbjax
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bugfix: Invalidate current dozer / worker build task if the target scaffold no longer exists
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
ZH
Relates to Zero Hour
#1868
opened Nov 16, 2025 by
Stubbjax
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refactor(dx8): Replace unsafe Matrix4x4/D3DMATRIX casts with proper transpose conversion
#1852
opened Nov 13, 2025 by
bobtista
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Fix lobby game sorting to properly sort CRC mismatches to bottom
#1845
opened Nov 13, 2025 by
bobtista
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fix(registry): prioritize HKEY_CURRENT_USER over HKEY_LOCAL_MACHINE
#1844
opened Nov 13, 2025 by
bobtista
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build(debug): add CMake option for debug cheats in release builds
#1842
opened Nov 13, 2025 by
bobtista
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