player_health.res: Added drawcolor to PlayerStatusHealthImageBG2#5
Open
TheDerpySage wants to merge 1 commit into
Open
player_health.res: Added drawcolor to PlayerStatusHealthImageBG2#5TheDerpySage wants to merge 1 commit into
TheDerpySage wants to merge 1 commit into
Conversation
HaplessIdiot
added a commit
to HaplessIdiot/zeeshud
that referenced
this pull request
Feb 23, 2026
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Hi, I've been using this HUD for a couple years now and it really is my favorite. Randomly looked to see if there was an update for that damn MvM Credit Box being off in the corner and found this repo had been updated recently, so I wanted to suggest a quick change.
In the 'health-ammo-style_classic' mode, the background on the health meter when your health is being lowered is a blinding 255 255 255 white and just didn't look right to me. With a dark grey that's still distinct from the black background, the amount left at a glance is a bit more clear.
I'm not really great with HUDs so if this isn't the way to go, then feel free to edit or close.