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Description
This is a tracking issue for progress on a no_std compatible subset of Bevy. The tasks are ordered roughly in sequence (bevy_app can't be no_std until bevy_ecs is for example).
Overview
Below is a visualisation of the crates planned to be ported to no_std. Edges indicate the primary blocker for a crate being ported. The 🚧 symbol indicates that this crate is in-progress, while ✅ indicates it is now available in no_std.
graph TD;
bevy_a11y[bevy_a11y ✅]
bevy_app[bevy_app ✅]
bevy_asset
bevy_color[bevy_color ✅]
bevy_core[bevy_core* ✅]
bevy_diagnostic[bevy_diagnostic ✅]
bevy_ecs[bevy_ecs ✅]
bevy_hierarchy[bevy_hierarchy* ✅]
bevy_input[bevy_input ✅]
bevy_input_focus[bevy_input_focus ✅]
bevy_math[bevy_math ✅]
bevy_mikktspace[bevy_mikktspace ✅]
bevy_ptr[bevy_ptr ✅]
bevy_reflect[bevy_reflect✅]
bevy_state[bevy_state ✅]
bevy_tasks[bevy_tasks ✅]
bevy_time[bevy_time ✅]
bevy_transform[bevy_transform ✅]
bevy_utils[bevy_utils ✅]
bevy_window[bevy_window ✅]
bevy_ptr-->bevy_ecs;
bevy_utils-->bevy_ecs;
bevy_tasks-->bevy_ecs;
bevy_ecs-->bevy_app;
bevy_app-->bevy_core;
bevy_app-->bevy_a11y;
bevy_app-->bevy_asset;
bevy_app-->bevy_time;
bevy_app-->bevy_log;
bevy_core-->bevy_input;
bevy_core-->bevy_diagnostic;
bevy_core-->bevy_hierarchy;
bevy_asset-->bevy_image;
bevy_asset-->bevy_scene;
bevy_color-->bevy_image;
bevy_mikktspace-->bevy_mesh;
bevy_hierarchy-->bevy_remote;
bevy_hierarchy-->bevy_state;
bevy_hierarchy-->bevy_transform;
bevy_hierarchy-->bevy_input_focus;
bevy_transform-->bevy_mesh;
bevy_transform-->bevy_scene;
bevy_math-->bevy_input;
bevy_math-->bevy_color;
bevy_input-->bevy_window;
bevy_input_focus-->bevy_a11y;
bevy_window-->bevy_input_focus;
bevy_reflect-->bevy_ecs;
bevy_image-->bevy_mesh;
Core Tasks
These tasks must be completed for a no_std Bevy to become usable at all.
Prerequisites ✅
bevy_ptr ✅
Done prior to initiative.
bevy_utils ✅
Provide an appropriate Instant type which can be controlled by the user in no_std contexts, or avoid its use. Move web-time into wasm32-only dependencies (doesn't need to exist outside web anyway!). Make thread_local optional.
Done!
bevy_tasks ✅
Done!
bevy_macro_utils ✅
Update derive_label to use Box from alloc (requires wrapping the quoted impl in a const _: () = { ... } so that extern crate alloc wont conflict with the outer namespace).
Done!
bevy_ecs ✅
- Remove
petgraphfrombevy_ecs#15519 - Remove
thiserrorfrombevy_ecs#15774 - Add
no_stdsupport tobevy_ecs#16758
Done!
bevy_app ✅
Merged!
bevy_core1 ✅
Merged!
bevy_internal / bevy
- Thread
std/allocfeatures from sub-crates through to the finalbevycrate.
Blocked on bevy_core.
CI 🚧
- Add
compile-check-no-stdCommand to CI Tool #15843 - Once the other core tasks are completed, a
no_stdexample should be created and tested in CI as well.
Bonus Features
These tasks aren't strictly required, but should be completed to close the gap between no_std and std Bevy. The more functionality we can provide in no_std, the more the community can develop for it.
bevy_a11y ✅
Done!
This crate is was blocked on AccessKit's lack of no_std support. @DataTriny pointed out AccessKit 0.17 now supports no_std! This should now be quite straightforward to add no_std support to once the other internal blockers are resolved (bevy_app, etc.)
bevy_asset
Reliance on filesystem operations will make this interesting, but a lot of the asset functionality exists outside of files and folders (processing, etc.). It's reasonable to consider that a no_std platform could have a custom AssetSource (and accompanying AssetReader/Writer/etc.).
bevy_color ✅
Done!
bevy_derive
Should work as-is, but need to test.
bevy_diagnostic ✅
Done!
bevy_hierarchy2 ✅
Merged!
bevy_image
Blocked on bevy_asset. Would also require some substantial feature-gating to isolate out the no_std compatible subset.
bevy_input ✅
Awaiting merge.
bevy_input_focus ✅
Done!
bevy_log
Blocked on bevy_ecs.
bevy_math ✅
Done!
bevy_mesh
Blocked on bevy_image, bevy_transform, and hexasphere. hexasphere would need upstream changes, but on a first-glance looks like to could be no_std.
bevy_mikktspace ✅
Done!
bevy_reflect ✅
Done!
bevy_remote
Blocked on bevy_hierarchy and a design. Currently built around networking, but could support serial commands instead, and would make debugging on embedded much easier too.
bevy_scene
Blocked on bevy_hierarchy and bevy_asset.
bevy_state ✅
Done!
bevy_time ✅
Done!
bevy_transform ✅
Merged!
bevy_window ✅
Merged!
Not Planned
These crates can't be ported to no_std because they are highly platform specific. If you see something on this list that could be ported, please let me know!
bevy_animation ⚠
Blocked by bevy_render.
- Remove
thiserrorfrombevy_animation#15780 - Replace
petgraphwith ano_stdcompatible alternative.
Currently only using the DiGraph type with no edge data and only a single node type AnimationGraphNode (and a serializable alternate SerializedAnimationGraphNode).
bevy_audio ⚠
Currently undergoing a major re-write so this is subject to change. I suspect even with the re-write no_std support would be blocked on a fundamental dependency such as cpal. Like rendering, audio is very platform dependent so there likely isn't a viable API Bevy could provide that would be simultaneously feature-rich enough for use on common platforms (PC, etc.) while being low-level enough for no_std ones too.
bevy_core_pipeline ⚠
Blocked by bevy_render.
bevy_dev_tools ⚠
Blocked by bevy_render.
bevy_dylib ⚠
Unfamiliar with the dynamic linking this crate provides. I don't see any reason why it couldn't be supported in no_std, but I would definitely require an SME to assist with getting it working.
bevy_encase_derive ⚠
Exclusively used with encase, which is a part of the rendering side of Bevy.
bevy_gilrs ⚠
Built around gilrs which does not currently have any no_std support. There might be a way to upstream no_std support by relying on something like SDL, but I'm not familiar enough with the project to make a fair assessment on the viability here.
bevy_gizmos ⚠
Blocked by bevy_render.
bevy_gltf ⚠
Blocked by bevy_render. It may make sense to find a way to break this dependency, since gLTF can be used independently of wgpu (e.g., with a user-created OpenGL renderer backend), but this would need an SME for sure.
bevy_pbr ⚠
Blocked by bevy_render and wgpu. Without support for WGSL shaders there's no real point in having this crate supported in no_std.
bevy_render ⚠
Massive crate very deeply integrated with wgpu, which is not just std reliant, but also platform dependent too. I don't think it will ever make sense to have a no_std bevy_render. Maybe could have value in splitting out some abstractions, but I don't know.
bevy_sprite ⚠
Blocked on bevy_render.
bevy_text ⚠
Blocked on bevy_render.
bevy_ui ⚠
Blocked on bevy_render.
bevy_winit ⚠
Blocked on winit. Likely couldn't be made no_std upstream either since it's entirely platform dependent.
General Notes
thiserror
Note: this is now outdated, as thiserror version 2 includes no_std support and is now publicly available.
thiserror is currently not available in a no_std form due to its use of the ::std::error::Error path for Error (which it continues to use for MSRV backwards compatibility). There is a PR to add no_std support to thiserror which preserves that MSRV requirement, but it's unclear if/when that will be merged and released.
One alternative is to link against the PR instead of the published version of thiserror:
thiserror = {
git = "https://github.com/quartiq/thiserror",
rev = "515bd36da54dbc346250026ddc349c88851e4bb1",
default-features = false,
}Another alternative is to switch to using derive_more. This would require adding explicit calls to derive(From, Display) as well, which adds to the noise. Additionally, it isn't already in the dependency tree, so its inclusion may be contentious.
Due to delays in thiserror's no_std support, we have decided to use derive_more.
portable-atomic
Certain platforms, such as the Raspberry Pi Pico, could run Bevy once no_std support is added, but can't due to Bevy's use of certain atomic features. To work around this issue, Bevy should employ portable-atomic and its sibling portable-atomic-util. These crates provide suitable replacements for the various AtomicX types and Arc.
This adds cfg(...) burden to the project, but would be limited in scope to bevy_ecs and bevy_tasks (the largest users of atomic types), at least initially. Additionally, there is issue with coercion since portable_atomic_util::Arc is a 3rd party smart-pointer, so you cannot, for example, create an Arc<dyn T> directly from an Arc<impl T>. There is a simple workaround, but at a small performance cost for unsized types. However, this will be resolved once #18598 stabilises.
Platform Support
Being no_std is necessary for certain platforms, but it is not always sufficient. Below is a table of platforms that I have tested:
| Name | Target | Builds | Notes |
|---|---|---|---|
| UEFI | x86_64-unknown-uefi |
Runs | Boots on emulated and real hardware, supported by the uefi crate. |
| GameBoy Advance | thumbv4t-none-eabi |
Partially | The platform does not support all atomic operations (e.g., CAS), which Bevy directly and transiently relies on. Moving from tracing to log, and using portable_atomics is sufficient to make this platform compile. |
| Nintendo Switch | aarch64-nintendo-switch-freestanding |
Compiles | I cannot test the binary produced by cargo nx on real hardware or an emulator to confirm it actually works. |
| PlayStation One | mipsel-sony-psx |
Partially | The platform does not support all atomic operations (e.g., CAS), which Bevy directly and transiently relies on. Moving from tracing to log, and using portable_atomics is sufficient to make this platform compile. |
| MSP430 | msp430-none-elf |
No | This platform is 16-bit, which breaks too many assumptions made by dependencies like zerocopy. |
| Playdate | thumbv7em-none-eabihf |
Runs | Runs but requires a patch to fixedbitset to disabled SIMD. Could potentially be fixed from within Bevy without the patch though. |
| Raspberry Pi Pico | thumbv6m-none-eabi |
Runs | Runs but requires adopting portable_atomics within Bevy, since the Pico doesn't support the atomic CAS instructions required. |
I have a prototype of no_std compatible Bevy available on this branch. It's not being actively maintained, as it is a proof of concept for upstream no_std support (use at your own risk, etc.). However, if anyone has a particular platform they'd like to use Bevy on, please feel free to test using this branch and let me know what kind of compatibility you have. In general:
- You must be able to compile a Rust project for this platform. (I hope this goes without saying!)
- You must have
allocandcoreavailable. - Your platform must support Atomic CAS (hoping to relax this in the future!)
- Only the
bevy_app,bevy_ecs,bevy_utils, andbevy_tasksare compatible in this branch, and must be imported directly (e.g., you can'tuse bevy;, insteaduse bevy_app;). Additionally, you must disable default features forno_stdcompatibility. - Your platform must be 32-bit or higher due to safety concerns in
bevy_ecs. For further information, see [Merged by Bors] - Fail to compile on 16-bit platforms #4736.
Having an std Feature
I've posted a more detailed write-up here. But as a succinct warning: no_std crates should unconditionally be #[no_std] to ensure consistent implicit prelude.
#![no_std]
#[cfg(feature = "std")]
extern crate std;These findings are acted upon in #17086.
Building for Web using wasm32v1-none
As of Rust 1.84, wasm32v1-none has been stabilised as a tier 2 (no_std) target. This is notable compared to the existing wasm32-unknown-unknown target in that it doesn't enable new proposals as they're stabilised. This massively improves browser compatibility at the expense of some performance and functionality.
As stated, this new target is strictly no_std. This avoids the stubbed-out version of std that wasm32-unknown-unknown has, which panics when attempting to use unsupported APIs. This has the interesting side-effect of motivating previously disinterested parties into supporting no_std. A highly relevant example of this is wgpu. With wgpu potentially gaining no_std support, the possibility of bevy_render and all of its downstream crates becoming no_std compatible themselves goes from an outright impossibility to a potentially desirable mainstream feature.