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Pull requests: bevyengine/bevy
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Allow completed tasks to wake the winit event loop.
A-Tasks
Tools for parallel and async work
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
#23886
opened Apr 19, 2026 by
andriyDev
Contributor
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"Run once" Scenes
A-Scenes
Composing and serializing ECS objects
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
X-Contentious
There are nontrivial implications that should be thought through
Retain asset metadata in Load files from disk to use for things like images, models, and sounds
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Code-Quality
A section of code that is hard to understand or change
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
RetainedAssets and check if extracted when accessing Assets
A-Assets
#23871
opened Apr 18, 2026 by
beicause
Member
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Optimize and fix sphere-OBB intersection logic
A-Camera
User-facing camera APIs and controllers.
A-Math
Fundamental domain-agnostic mathematical operations
C-Bug
An unexpected or incorrect behavior
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#23865
opened Apr 17, 2026 by
CrazyRoka
Contributor
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Add camera primitives benchmark
A-Math
Fundamental domain-agnostic mathematical operations
A-Rendering
Drawing game state to the screen
C-Benchmarks
Stress tests and benchmarks used to measure how fast things are
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#23863
opened Apr 17, 2026 by
CrazyRoka
Contributor
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Bump actions/upload-artifact from 7.0.0 to 7.0.1
A-Build-System
Related to build systems or continuous integration
C-Dependencies
A change to the crates that Bevy depends on
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23851
opened Apr 17, 2026 by
dependabot
bot
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Bump peter-evans/create-pull-request from 8.1.0 to 8.1.1
A-Build-System
Related to build systems or continuous integration
C-Dependencies
A change to the crates that Bevy depends on
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23850
opened Apr 17, 2026 by
dependabot
bot
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Bump actions/upload-pages-artifact from 4.0.0 to 5.0.0
A-Build-System
Related to build systems or continuous integration
C-Dependencies
A change to the crates that Bevy depends on
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23849
opened Apr 17, 2026 by
dependabot
bot
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Bump actions/github-script from 8.0.0 to 9.0.0
A-Build-System
Related to build systems or continuous integration
C-Dependencies
A change to the crates that Bevy depends on
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23848
opened Apr 17, 2026 by
dependabot
bot
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Change the ambiguity_detection test to be more strict.
A-Cross-Cutting
Impacts the entire engine
A-ECS
Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
C-Testing
A change that impacts how we test Bevy or how users test their apps
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
#23846
opened Apr 17, 2026 by
andriyDev
Contributor
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Add ReadbackOnce component to help one-shot readbacks.
A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23845
opened Apr 17, 2026 by
tychedelia
Member
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Number input
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
IME support for text input
A-Input
Player input via keyboard, mouse, gamepad, and more
A-Text
Rendering and layout for characters
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Uncontroversial
This work is generally agreed upon
#23841
opened Apr 17, 2026 by
alice-i-cecile
Member
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Asset Value Templates via Load files from disk to use for things like images, models, and sounds
A-Scenes
Composing and serializing ECS objects
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Blessed
Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
asset_value() and HandleTemplate::Value
A-Assets
Input Focus extraction system
A-Rendering
Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
Optimize shadow material queuing by caching Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
is_depth_only_opaque
A-Rendering
#23834
opened Apr 16, 2026 by
CrazyRoka
Contributor
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fix assign_to double drop when drop panics
A-Pointers
Relating to Bevy pointer abstractions
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
D-Unsafe
Touches with unsafe code in some way
P-Unsound
A bug that results in undefined compiler behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23833
opened Apr 16, 2026 by
nitzan-treg
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Wrap tracing spans in Logging, crash handling, error reporting and performance analysis
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#[cfg(feature = "trace")]
A-Diagnostics
#23831
opened Apr 16, 2026 by
CrazyRoka
Contributor
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Correct Bloom mip dimension and skip downsampling/upsampling pass for unused levels
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Deliberate-Rendering-Change
An intentional change to how tests and examples are rendered
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#23824
opened Apr 16, 2026 by
beicause
Member
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Solari brdf fixes
A-Rendering
Drawing game state to the screen
C-Refinement
Improves output quality, without fixing a clear bug or adding new functionality.
D-Domain-Expert
Requires deep knowledge in a given domain
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#23818
opened Apr 15, 2026 by
dylansechet
Contributor
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Optimize shadow material specialization
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23807
opened Apr 14, 2026 by
CrazyRoka
Contributor
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Add simple Solari example: 3d_scene but with raytracing
A-Rendering
Drawing game state to the screen
C-Examples
An addition or correction to our examples
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Uncontroversial
This work is generally agreed upon
#23805
opened Apr 14, 2026 by
qthree
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Use non-srgb main texture to support storage. Fix Color spaces and color math
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Deliberate-Rendering-Change
An intentional change to how tests and examples are rendered
O-WebGPU
Specific to the WebGPU render API
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
ClearColor in srgb compositing
A-Color
#23803
opened Apr 14, 2026 by
beicause
Member
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fix(pcss example): separate light entities and adjust intensity instead of remove components
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Examples
An addition or correction to our examples
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
#23802
opened Apr 14, 2026 by
kfc35
Contributor
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ProTip!
Updated in the last three days: updated:>2026-04-16.