-
-
Notifications
You must be signed in to change notification settings - Fork 4.4k
Pull requests: bevyengine/bevy
Author
Label
Projects
Milestones
Reviews
Assignee
Sort
Pull requests list
Use CowArc everywhere for asset labels
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#22869
opened Feb 8, 2026 by
Demiu
Loading…
Add marker for ExtractResource
A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#22867
opened Feb 8, 2026 by
Zeophlite
Loading…
Fix #22865 non_snake_case on bundle derive
A-ECS
Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Macros
Code that generates Rust code
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22866
opened Feb 8, 2026 by
SOF3
Loading…
Feat: adds Runtime information about types
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
take method to ReflectComponent
A-Reflection
#22862
opened Feb 8, 2026 by
kfc35
Loading…
Pan camera mouse pan
A-Dev-Tools
Tools used to debug Bevy applications.
C-Feature
A new feature, making something new possible
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#22859
opened Feb 7, 2026 by
Sigma-dev
Loading…
gltf: let extension handle late-added materials
A-glTF
Related to the glTF 3D scene/model format
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Make light extraction retained, and clean up lights that became newly invisible.
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Performance
A change motivated by improving speed, memory usage or compile times
P-Regression
Functionality that used to work but no longer does. Add a test for this!
Add an app label to ExtractPlugin
A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
Enable borderless_game for winit on macos
A-Windowing
Platform-agnostic interface layer to run your app in
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
O-MacOS
Specific to the MacOS (Apple) desktop operating system
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22853
opened Feb 7, 2026 by
TarekAS
Loading…
🧪 Extract extract to Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Contentious
There are nontrivial implications that should be thought through
bevy_extract
A-Rendering
Explain difference between visibility components
A-Camera
User-facing camera APIs and controllers.
C-Docs
An addition or correction to our documentation
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22850
opened Feb 7, 2026 by
IWonderWhatThisAPIDoes
Loading…
Resolve multisampled prepass textures
A-Rendering
Drawing game state to the screen
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22849
opened Feb 7, 2026 by
beicause
Loading…
Add smol_str feature to bevy_reflect dependency for bevy_text.
A-Build-System
Related to build systems or continuous integration
C-Bug
An unexpected or incorrect behavior
D-Trivial
Nice and easy! A great choice to get started with Bevy
P-Compile-Failure
A failure to compile Bevy apps
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Stop using Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
encase for clusterable lights.
A-Rendering
#22846
opened Feb 7, 2026 by
pcwalton
Loading…
make acquire_focus possible to use from outside of bevy
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#22841
opened Feb 7, 2026 by
ada-x64
Loading…
🧪 Make Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
bevy_gltf optional for bevy_pbr
A-Rendering
Clamp F_ab.x in specular multiscatter to fix grazing angle artifacts
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
Make the old and new archetype available in lifecycle observers
A-ECS
Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#22828
opened Feb 6, 2026 by
chescock
Loading…
Add Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
max_mip_count to Bloom
A-Rendering
#22826
opened Feb 6, 2026 by
beicause
Loading…
Implement Premultiplied Alpha for OIT
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22821
opened Feb 5, 2026 by
Schmarni-Dev
Loading…
use scene names if they exist
A-Assets
Load files from disk to use for things like images, models, and sounds
A-glTF
Related to the glTF 3D scene/model format
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#22820
opened Feb 5, 2026 by
ChristopherBiscardi
Loading…
Mutually exclusive components
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
D-Unsafe
Touches with unsafe code in some way
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22818
opened Feb 5, 2026 by
eugineerd
Loading…
Fix: Draw Gizmos in the same frame they are created (by moving Visual editor and debug gizmos
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
update_gizmo_meshes to run in PostUpdate)
A-Gizmos
#22802
opened Feb 4, 2026 by
kfc35
Loading…
Fix Gizmos not drawing Entities, components, systems, and events
A-Gizmos
Visual editor and debug gizmos
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
On<Pointer<Drag>>, Observers generally, and Triggered Systems
A-ECS
Reuse Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
generate_view_layouts in MeshPipelineViewLayouts creation
A-Rendering
#22798
opened Feb 3, 2026 by
levydsa
Loading…
Previous Next
ProTip!
Mix and match filters to narrow down what you’re looking for.