Skip to content

Pull requests: bevyengine/bevy

Author
Filter by author
Loading
Label
Filter by label
Loading
Use alt + click/return to exclude labels
or + click/return for logical OR
Projects
Filter by project
Loading
Milestones
Filter by milestone
Loading
Reviews
Assignee
Filter by who’s assigned
Assigned to nobody Loading
Sort

Pull requests list

Use CowArc everywhere for asset labels A-Assets Load files from disk to use for things like images, models, and sounds C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#22869 opened Feb 8, 2026 by Demiu Loading…
Add marker for ExtractResource A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#22867 opened Feb 8, 2026 by Zeophlite Loading…
Fix #22865 non_snake_case on bundle derive A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Macros Code that generates Rust code D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22866 opened Feb 8, 2026 by SOF3 Loading…
Feat: adds take method to ReflectComponent A-Reflection Runtime information about types C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#22862 opened Feb 8, 2026 by kfc35 Loading…
Pan camera mouse pan A-Dev-Tools Tools used to debug Bevy applications. C-Feature A new feature, making something new possible S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#22859 opened Feb 7, 2026 by Sigma-dev Loading…
gltf: let extension handle late-added materials A-glTF Related to the glTF 3D scene/model format S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#22858 opened Feb 7, 2026 by mockersf Loading… 0.19
Make light extraction retained, and clean up lights that became newly invisible. A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Performance A change motivated by improving speed, memory usage or compile times P-Regression Functionality that used to work but no longer does. Add a test for this!
#22857 opened Feb 7, 2026 by pcwalton Loading… 0.18.1
Add an app label to ExtractPlugin A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#22855 opened Feb 7, 2026 by atlv24 Draft
Enable borderless_game for winit on macos A-Windowing Platform-agnostic interface layer to run your app in D-Straightforward Simple bug fixes and API improvements, docs, test and examples O-MacOS Specific to the MacOS (Apple) desktop operating system S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22853 opened Feb 7, 2026 by TarekAS Loading…
🧪 Extract extract to bevy_extract A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Contentious There are nontrivial implications that should be thought through
#22852 opened Feb 7, 2026 by Zeophlite Draft
Explain difference between visibility components A-Camera User-facing camera APIs and controllers. C-Docs An addition or correction to our documentation D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22850 opened Feb 7, 2026 by IWonderWhatThisAPIDoes Loading…
Resolve multisampled prepass textures A-Rendering Drawing game state to the screen S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22849 opened Feb 7, 2026 by beicause Loading…
2
1
Add smol_str feature to bevy_reflect dependency for bevy_text. A-Build-System Related to build systems or continuous integration C-Bug An unexpected or incorrect behavior D-Trivial Nice and easy! A great choice to get started with Bevy P-Compile-Failure A failure to compile Bevy apps S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#22848 opened Feb 7, 2026 by andriyDev Loading… 0.18.1
Stop using encase for clusterable lights. A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#22846 opened Feb 7, 2026 by pcwalton Loading…
make acquire_focus possible to use from outside of bevy A-UI Graphical user interfaces, styles, layouts, and widgets C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#22841 opened Feb 7, 2026 by ada-x64 Loading…
🧪 Make bevy_gltf optional for bevy_pbr A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22838 opened Feb 7, 2026 by Zeophlite Draft 0.19
Clamp F_ab.x in specular multiscatter to fix grazing angle artifacts A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#22833 opened Feb 6, 2026 by Alb-O Loading… 0.18.1
Make the old and new archetype available in lifecycle observers A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#22828 opened Feb 6, 2026 by chescock Loading…
Add max_mip_count to Bloom A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22826 opened Feb 6, 2026 by beicause Loading…
Implement Premultiplied Alpha for OIT A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22821 opened Feb 5, 2026 by Schmarni-Dev Loading…
use scene names if they exist A-Assets Load files from disk to use for things like images, models, and sounds A-glTF Related to the glTF 3D scene/model format S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#22820 opened Feb 5, 2026 by ChristopherBiscardi Loading…
Mutually exclusive components A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes D-Unsafe Touches with unsafe code in some way M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22818 opened Feb 5, 2026 by eugineerd Loading…
Fix: Draw Gizmos in the same frame they are created (by moving update_gizmo_meshes to run in PostUpdate) A-Gizmos Visual editor and debug gizmos C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22802 opened Feb 4, 2026 by kfc35 Loading…
Fix Gizmos not drawing On<Pointer<Drag>>, Observers generally, and Triggered Systems A-ECS Entities, components, systems, and events A-Gizmos Visual editor and debug gizmos C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#22800 opened Feb 4, 2026 by kfc35 Loading… 0.18.1
3
7
Reuse generate_view_layouts in MeshPipelineViewLayouts creation A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22798 opened Feb 3, 2026 by levydsa Loading…
ProTip! Mix and match filters to narrow down what you’re looking for.