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Still need some weak functions to show up, data should be 100%, and code is basically 99%

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main/SB/Game/zNPCTypeCommon

Section From To Bytes
.data 81.43% 100.00% +280
.rodata 92.39% 100.00% +123
.sbss 30.77% 100.00% +27
.sdata 0.00% 100.00% +8
.sdata2 81.82% 100.00% +27
📈 .text 81.07% 97.63% +3905
Function From To Bytes
zNPCCommon_SceneFinish() 99.92% 100.00% +/-0
zNPCCommon::Setup() 99.72% 100.00% +3
📈 zNPCCommon::Reset() 92.64% 93.30% +2
zNPCCommon::Move(xScene*, float, xEntFrame*) 89.75% 100.00% +24
zNPCCommon::SysEvent(xBase*, xBase*, unsigned int, const float*, xBase*, int*) 99.90% 100.00% +2
zNPCCommon::TurnToFace(float, const xVec3*, float) 99.14% 100.00% +2
zNPCCommon::CollideReview() 99.56% 100.00% +2
📈 zNPCCommon::GetParm(en_npcparm, void*) 94.03% 94.49% +1
zNPCCommon::GetParmDefault(en_npcparm, void*) 92.76% 100.00% +38
zNPCCommon::MvptCycle() 96.94% 100.00% +10
zNPCCommon::Vibrate(en_npcvibe, float) 22.88% 100.00% +200
zNPCCommon::SndPlayFromAFX(zAnimFxSound*, unsigned int*) 0.00% 100.00% +196
zNPCCommon::SndPlayFromSFX(xSFX*, unsigned int*) 0.00% 100.00% +164
zNPCCommon::SndPlayRandom(en_NPC_SOUND) 0.00% 100.00% +136
zNPCCommon::SndStart(unsigned int, NPCSndProp*, float) 0.00% 100.00% +600
zNPCCommon::SndChanIsBusy(int) 0.00% 100.00% +44
zNPCCommon::SndKillSounds(int, int) 0.00% 100.00% +96
zNPCCommon::SndQueUpdate(float) 0.00% 100.00% +244
zNPCCommon::LassoSetup() 0.00% 100.00% +228
zNPCCommon::LassoUseGuides(int, int) 0.00% 100.00% +156
zNPCCommon::LassoGetAnims(xModelInstance*, xModelInstance*) 0.00% 100.00% +372
zNPCCommon::LassoSyncAnims(en_lassanim) 0.00% 100.00% +172
zNPCCommon::AddBaseline(xPsyche*, int (*)(xGoal*, void*, en_trantype*, float, void*), int (*)(xGoal*, void*, en_trantype*, float, void*), int (*)(xGoal*, void*, en_trantype*, float, void*), int (*)(xGoal*, void*, en_trantype*, float, void*), int (*)(xGoal*, void*, en_trantype*, float, void*)) 0.00% 100.00% +296
📈 zNPCCommon::AddScripting(xPsyche*, int (*)(xGoal*, void*, en_trantype*, float, void*), int (*)(xGoal*, void*, en_trantype*, float, void*), int (*)(xGoal*, void*, en_trantype*, float, void*), int (*)(xGoal*, void*, en_trantype*, float, void*), int (*)(xGoal*, void*, en_trantype*, float, void*), int (*)(xGoal*, void*, en_trantype*, float, void*), int (*)(xGoal*, void*, en_trantype*, float, void*)) 0.00% 97.83% +360
ZNPC_AnimTable_Common() 99.94% 100.00% +/-0
ZNPC_AnimTable_LassoGuide() 99.99% 100.00% +/-0
📈 NPCC_BuildStandardAnimTran(xAnimTable*, char**, int*, int, float) 0.00% 96.05% +384
zNPCCommon_EjectPhlemOnPawz() 0.00% 100.00% +108
zNPCCommon::zNPCCommon(int) 0.00% 100.00% +60

main/SB/Game/zNPCSupport

Section From To Bytes
⚠️ .text 70.84% 70.82% --2
Function From To Bytes
⚠️ NPCC_ForceTalkOk() 100.00% 90.00% --2

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main/SB/Game/zNPCTypeCommon

Section From To Bytes
.data 81.43% 100.00% +280
.rodata 92.39% 100.00% +123
.sbss 30.77% 100.00% +27
.sdata 0.00% 100.00% +8
.sdata2 81.82% 100.00% +27
📈 .text 81.07% 97.63% +3905
Function From To Bytes
zNPCCommon_SceneFinish() 99.92% 100.00% +/-0
zNPCCommon::Setup() 99.72% 100.00% +3
📈 zNPCCommon::Reset() 92.64% 93.30% +2
zNPCCommon::Move(xScene*, float, xEntFrame*) 89.75% 100.00% +24
zNPCCommon::SysEvent(xBase*, xBase*, unsigned int, const float*, xBase*, int*) 99.90% 100.00% +2
zNPCCommon::TurnToFace(float, const xVec3*, float) 99.14% 100.00% +2
zNPCCommon::CollideReview() 99.56% 100.00% +2
📈 zNPCCommon::GetParm(en_npcparm, void*) 94.03% 94.49% +1
zNPCCommon::GetParmDefault(en_npcparm, void*) 92.76% 100.00% +38
zNPCCommon::MvptCycle() 96.94% 100.00% +10
zNPCCommon::Vibrate(en_npcvibe, float) 22.88% 100.00% +200
zNPCCommon::SndPlayFromAFX(zAnimFxSound*, unsigned int*) 0.00% 100.00% +196
zNPCCommon::SndPlayFromSFX(xSFX*, unsigned int*) 0.00% 100.00% +164
zNPCCommon::SndPlayRandom(en_NPC_SOUND) 0.00% 100.00% +136
zNPCCommon::SndStart(unsigned int, NPCSndProp*, float) 0.00% 100.00% +600
zNPCCommon::SndChanIsBusy(int) 0.00% 100.00% +44
zNPCCommon::SndKillSounds(int, int) 0.00% 100.00% +96
zNPCCommon::SndQueUpdate(float) 0.00% 100.00% +244
zNPCCommon::LassoSetup() 0.00% 100.00% +228
zNPCCommon::LassoUseGuides(int, int) 0.00% 100.00% +156
zNPCCommon::LassoGetAnims(xModelInstance*, xModelInstance*) 0.00% 100.00% +372
zNPCCommon::LassoSyncAnims(en_lassanim) 0.00% 100.00% +172
zNPCCommon::AddBaseline(xPsyche*, int (*)(xGoal*, void*, en_trantype*, float, void*), int (*)(xGoal*, void*, en_trantype*, float, void*), int (*)(xGoal*, void*, en_trantype*, float, void*), int (*)(xGoal*, void*, en_trantype*, float, void*), int (*)(xGoal*, void*, en_trantype*, float, void*)) 0.00% 100.00% +296
📈 zNPCCommon::AddScripting(xPsyche*, int (*)(xGoal*, void*, en_trantype*, float, void*), int (*)(xGoal*, void*, en_trantype*, float, void*), int (*)(xGoal*, void*, en_trantype*, float, void*), int (*)(xGoal*, void*, en_trantype*, float, void*), int (*)(xGoal*, void*, en_trantype*, float, void*), int (*)(xGoal*, void*, en_trantype*, float, void*), int (*)(xGoal*, void*, en_trantype*, float, void*)) 0.00% 97.83% +360
ZNPC_AnimTable_Common() 99.94% 100.00% +/-0
ZNPC_AnimTable_LassoGuide() 99.99% 100.00% +/-0
📈 NPCC_BuildStandardAnimTran(xAnimTable*, char**, int*, int, float) 0.00% 96.05% +384
zNPCCommon_EjectPhlemOnPawz() 0.00% 100.00% +108
zNPCCommon::zNPCCommon(int) 0.00% 100.00% +60

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