Skip to content

Releases: codemann8/ALttPDoorRandomizer

ALttPOverworldRandomizer 0.7.1.3

10 Apr 16:28

Choose a tag to compare

Changelog

0.7.1.1 / 0.7.1.2 / 0.7.1.3

  • 2026 Easter Festive Fixes

0.7.1.0

  • 2026 Easter Festive

0.7.0.3

  • Further updates and new yamls for Grid OW Shuffle
  • Further customizer options for Grid OW Shuffle like defining screens that should stay together
  • Fix buffer sword slash when dashing into water
  • Fixed bug with MSU-1 GT2 track not falling back to GT track
  • Fix for Kiki unfollowing after certain entrance transition conditions
  • Fixed bug/oversight with vanilla_fill and prize_shuffle
  • Changed big bomb shop vendor text to be follower agnostic
  • Updated crosskeys winners (thanks clearmouse)
  • Fixed bug with potential locale determination (thanks Esme)
  • ~Merged in DR v1.5.6~

0.7.0.2

  • Fixed money error for bombbag/take-anys
  • Fixed palette issue for map check/flute menu
  • Fixed issue with dungeon icons showing in opposite world in Inverted
  • Fixed Links position in map checks when in Special OW areas
  • Fixed buffered sword issue in OW Shuffle water transitions
  • Added PlasmaKappa tribute TF room text

0.7.0.1

  • Fixed buggy sprites in post-Aga Zora's Domain
  • Fixed L/R map switch when in special OW screens
  • Fixes issue not able to screen transition if bumped by enemy in water

0.7.0.0

  • New OW Layout Shuffle Mode: Grid
  • Implemented Fog of War for Tile Flip

0.6.1.11

  • Fixed bonk drops duplicate counting and potentially overwriting arbitrary values
  • Fixed boss icons on dungeon map check
  • Fixed dungeon counters to autotrack correctly
  • Key and chest counts in menu now display consistently (must have dungeon item or have visited dungeon to see the HUD)
  • Money balancing will fail in less scenarios
  • Fixed issue with Sanc pots not collecting
  • Enemizer now allows more enemies on water
  • Fix infinite pit fall issue with Old Man follower location
  • Fix bad overworld tilemap drawing on HC and Pyramid screens in OW Layout Shuffle

0.6.1.10

  • Emergency fix for bonk functionality

0.6.1.9

  • Fixed follower shuffle placement errors
  • Fixed pseudoboots ability to open Kings Tomb
  • Implemented better accurate coordinates on map check locations
  • Fixed janky icons on zoomed-in map check screen

0.6.1.8

  • Fixed follower placement and logic
  • Fixed error with HC Courtyard Tree Pull

0.6.1.7

  • ~Merged in DR v1.5.2~
    • Reverted key count update

0.6.1.6

  • Fixed bonk drop sparkles in DW
  • ~Merged in DR v1.5.1~
    • Fixed key count issues

0.6.1.5

  • Fixed error with non-prize shuffle

0.6.1.4

  • Fixes for Glitched Rain State (Bonk Shuffle included)
  • ~Merged in DR v1.5.0~
    • GT Key Logic fix
    • New HUD key count behavior
    • Pot uncoloring on collection

0.6.1.3

  • Added new post-gen option to change Triforce Piece GFX
  • Added new GFX for 10/11 keys to replace the A/B GFX
  • Fixed issue with Follower Sprite GFX after mirroring
  • Fixed VRAM issue with Crystal Maiden cutscene
  • Some performance updates
  • ~Merged in DR v1.4.11~
    • Enemizer bans update

0.6.1.2

  • Various fixes for Custom Goal Framework
  • Added custom gfx for Pedestal and Murahdahla
  • Re-fixed purple chest follower dupe
  • Updated tournament winners texts

0.6.1.1

  • Fixed issue with Bosses goals in Custom Goal Framework
  • Fixed error when using Custom Goals with no extra values
  • Added more Custom Goal detail in Spoiler Log

0.6.1.0

  • New Custom Goal framework (see Customizer.md)
  • New 'logic' hint terminology to replace vital/useful terminology
  • Removed possibility of duplicated hints
  • New fix for hammering pot drops when at sprite limit
  • Fixed issue with incorrect Ganon silvers hint
  • Fixed issue with Locksmith despawning after purple chest if a follower is stored
  • Fixed pogdor glitch (frogdor but at PoD entrance and Kiki following)
  • Fixed issue with Duck gfx overwriting GT Cutscene gfx
  • New CLI argument to allow external generators to supply a custom ROM Header
  • Fixed error with extra argument in MultiServer call
  • Added new text if Link's House is placed at any Snitch Lady house

0.6.0.8

  • Re-fixed issue with Old Man spawning on pyramid
  • Allowing Zelda to be in TT Prison for follower shuffle escape
  • Fixed error with placing Old Man Cave in ER
  • Fixed error when plando'ing followers at locations

0.6.0.7

  • Emergency fix for GT cutscene GFX

0.6.0.6

  • Added ability to change GT entry cutscene GFX thru customizer
  • Chicken as a standing item is no longer a star gfx
  • Fix issue in DR with music silence in pre-Aga room
  • Other various music fixes
  • Fixed issue with Mystery subweights not correctly evaluating boolean settings

0.6.0.5

  • Emergency fix for map/key totals in non-DR

0.6.0.4

  • Fixed pause menu to show compass count and prizes to also show if you've seen them
  • Fixed crash when Old Man follower exits with you at his destination entrance
  • Old Man fetch cave is no longer restricted from exiting at his destination cave in ER
  • Kodongo AI is returned to its vanilla behavior in their vanilla rooms

0.6.0.3

  • Arrghus' Room has water floor restored in boss shuffle
  • Fixed no music in Links House when S+Q from Kakariko
  • Fixed issue with Boots not showing in pause menu after collection
  • Fixed issue with Kiki running away outside the PoD maze
  • Fixed issue with Kiki running away when using Quake
  • Fixed issue with lingering purple chest after dropping and mirroring
  • Getting Locksmith to follow behaves closer to vanilla
  • Fixed issue with Locksmith follower despawning after purple chest item get
  • Possible fix for prizes getting placed in major locations
  • ~Merged in DR v1.4.10~
    • Helmacopter fix

0.6.0.2

  • Fixed issue with item pool placing items on Zelda Drop Off
  • Fix issue with infinite purple chest item get
  • Fix issue with Kiki running away on i-frame ledge hops
  • Fix issue with bad follower gfx on screens with followers
  • Fix issue with Zelda appearing in conditional follower locations

0.6.0.1

  • Emergency fix for generation errors

0.6.0.0

  • New Follower Shuffle option (See Readme)
  • HMG fixes for key pickup behavior
  • Fixed some errors with starting equipment
  • Added documentation for some unknown/obscure starting inventory options
  • Possible fix for ignorable error message for EXE users
  • ~Merged in DR v1.4.9~
    • Fixed Moth conveyor issue

0.5.1.5

  • Fixed rare overworld map check VRAM crash
  • Fixed cavestate dark room hidden item issue
  • Removed dungeon items from hint pool for nearby dungeon items
  • Fixed generation error with shopsanity
  • Fixed generation error in ER: empty cave lists being added as candidates

0.5.1.4

  • Fixed incorrect ganon silvers hint
  • ~Merged in DR v1.4.8.1~

0.5.1.3

  • Fixed some minor issues with mystery multiworld
  • Corrected some generation issues with Nearby dungeon item shuffles

0.5.1.2

  • Many fixes to HMG logic, generation, key collection issues
  • Fixed issue with In-Dungeon Prizes getting placed in the same dungeon
  • Fixed issue with Old Man getting placed outside of DM in glitched modes
  • Fixed issue with Free Terrain water transitions not checking for Pearl requirement

0.5.1.0 (+ Hotfix 0.5.1.1)

  • New "Nearby" Dungeon Item Shuffle option
  • Fixed issue with smith follower getting deleted incorrectly on s+q
  • Various generation and logic fixes for HMG/NL
  • ~Merged in DR v1.4.6.2~

0.5.0.6

  • New improved Pseudoboots behavior
  • Fixed issue with missing Blue Potion in Dark Lake Shop in Inverted
  • Various generation and logic fixes for HMG/NL
  • Fixed error with prize plando
  • Fixed error with District ER
  • Added TT Maiden pathing to spoiler log
  • Corrected and improved some pathing logic

0.5.0.5

  • Fixed issue with vanilla HCBK acting like a small key

0.5.0.4

  • Fixed dark room item gfx
  • Fixed dungeon item pickup behavior in cross-dungeon glitched scenarios
  • ~Merged in DR v1.4.6~
    • Fixed Sanc & Quit behavior

0.5.0.3

  • Fixed crash on pedestal

0.5.0.2

  • ~Merged in DR v1.4.5~
    • ER - SW Shuffle Options
    • ER - Linked Drops Options
  • Many GFX fixes
  • Fixes to MSU/music
  • No longer delete smith with prize shuffle
  • Fixed screen scroll issue in Zora's Domain
  • Fixed HUD when drawing A items on DR menu

0.5.0.1

  • Fixed HP refill interrupting boss cutscenes
  • Fixed incorrect compass counts in Prize Shuffle
  • Various QoL to Prize Shuffle for less confusion on map checks
  • Color-blind support for red crystals (item receipt and map check)
  • Added X icon on flute map to indicate you can cancel out of flute menu (Flute Shuffle only)

0.5.0.0

  • Overworld Map Check has been overhauled
  • Dungeon Prize Indicators have changed: P/C no longer display, replaced by G/B/R/1-7
  • New Mode: Prize Shuffle
  • Death Mountain Return Cave and Paradox Cave (Top) are no longer bunny passable
  • ~Merged in DR v1.4.1.12~

0.4.0.2

  • Fixed issue with Inverted GT entrance not opening
  • Potential fox for bonk items duplicating onto other OW items

0.4.0.1

  • ~Merged in DR v1.4.1.10~
  • Fixed issue with bonk items for MW players
  • Fixed fake world issues in Glitched modes
  • Fixed issue with Flute getting canceled in OWR Layout modes
  • Various GFX Fixes

0.4.0.0

  • Fully merged big base ROM changes from upstream, including FastROM
  • ~Merged up to date with DR v1.4.1.8~
  • Various GFX re-implementation including new GFX for bee traps, bomb bags, etc.

0.3.4.2

  • Added Shuffle SFX Instruments as post-gen option
  • Fixed some issues with Swapped ER failing to place Old Man Cave
  • Changed Inverted 2.0 spawn prompt to display Bomb Shop
  • Fixed some minor issues with ER and Vanilla GT

0.3.4.1

  • Implemented new District ER mode option
  • Added alternate boss logic when in GT Ice Basement
  • Updated Inverted 2.0 to start in Bomb Shop regardless of ER mode
  • Fixed broken customizer features with OWR Tile Flip
  • Allowing Insanity ER + Standard to decouple standard entrances

0.3.4.0

  • ~Merged in DR v1.2.0.23~
    • Improved bunny-walking algorithm
    • Improved multiworld balancing
  • ~Merged in some things from DR v1.4.0.0-v~
  • Implemented Hybrid Major Glitches logic (thanks Muffins/Espeon)
  • Added sparkles to ...
Read more

ALttPOverworldRandomizer 0.7.1.2

07 Apr 05:43

Choose a tag to compare

  • 2026 Easter Festive Fixes

ALttPOverworldRandomizer 0.7.1.1

05 Apr 08:21

Choose a tag to compare

  • 2026 Easter Festive Fixes

ALttPOverworldRandomizer 0.7.1.0

03 Apr 17:19

Choose a tag to compare

  • 2026 Easter Festive

ALttPOverworldRandomizer 0.7.0.3

15 Mar 22:13

Choose a tag to compare

  • Further updates and new yamls for Grid OW Shuffle
  • Further customizer options for Grid OW Shuffle like defining screens that should stay together
  • Fix buffer sword slash when dashing into water
  • Fixed bug with MSU-1 GT2 track not falling back to GT track
  • Fix for Kiki unfollowing after certain entrance transition conditions
  • Fixed bug/oversight with vanilla_fill and prize_shuffle
  • Changed big bomb shop vendor text to be follower agnostic
  • Updated crosskeys winners (thanks clearmouse)
  • Fixed bug with potential locale determination (thanks Esme)
  • ~Merged in DR v1.5.6~

ALttPOverworldRandomizer 0.7.0.2

30 Jan 18:46

Choose a tag to compare

  • Fixed money error for bombbag/take-anys
  • Fixed palette issue for map check/flute menu
  • Fixed issue with dungeon icons showing in opposite world in Inverted
  • Fixed Links position in map checks when in Special OW areas
  • Fixed buffered sword issue in OW Shuffle water transitions
  • Added PlasmaKappa tribute TF room text

ALttPOverworldRandomizer 0.7.0.1

19 Jan 21:29

Choose a tag to compare

  • Fixed buggy sprites in post-Aga Zora's Domain
  • Fixed L/R map switch when in special OW screens
  • Fixes issue not able to screen transition if bumped by enemy in water

ALttPOverworldRandomizer 0.7.0.0

17 Jan 17:50

Choose a tag to compare

  • New OW Layout Shuffle Mode: Grid
  • Implemented Fog of War for Tile Flip

ALttPOverworldRandomizer 0.6.1.11

17 Jan 07:12

Choose a tag to compare

  • Fixed bonk drops duplicate counting and potentially overwriting arbitrary values
  • Fixed boss icons on dungeon map check
  • Fixed dungeon counters to autotrack correctly
  • Key and chest counts in menu now display consistently (must have dungeon item or have visited dungeon to see the HUD)
  • Money balancing will fail in less scenarios
  • Fixed issue with Sanc pots not collecting
  • Enemizer now allows more enemies on water
  • Fix infinite pit fall issue with Old Man follower location
  • Fix bad overworld tilemap drawing on HC and Pyramid screens in OW Layout Shuffle

ALttPOverworldRandomizer 0.6.1.10

09 Jan 01:56

Choose a tag to compare

  • Emergency fix for bonk functionality