Releases: codemann8/ALttPDoorRandomizer
Releases · codemann8/ALttPDoorRandomizer
ALttPOverworldRandomizer 0.7.1.3
Changelog
0.7.1.1 / 0.7.1.2 / 0.7.1.3
- 2026 Easter Festive Fixes
0.7.1.0
- 2026 Easter Festive
0.7.0.3
- Further updates and new yamls for Grid OW Shuffle
- Further customizer options for Grid OW Shuffle like defining screens that should stay together
- Fix buffer sword slash when dashing into water
- Fixed bug with MSU-1 GT2 track not falling back to GT track
- Fix for Kiki unfollowing after certain entrance transition conditions
- Fixed bug/oversight with vanilla_fill and prize_shuffle
- Changed big bomb shop vendor text to be follower agnostic
- Updated crosskeys winners (thanks clearmouse)
- Fixed bug with potential locale determination (thanks Esme)
- ~Merged in DR v1.5.6~
0.7.0.2
- Fixed money error for bombbag/take-anys
- Fixed palette issue for map check/flute menu
- Fixed issue with dungeon icons showing in opposite world in Inverted
- Fixed Links position in map checks when in Special OW areas
- Fixed buffered sword issue in OW Shuffle water transitions
- Added PlasmaKappa tribute TF room text
0.7.0.1
- Fixed buggy sprites in post-Aga Zora's Domain
- Fixed L/R map switch when in special OW screens
- Fixes issue not able to screen transition if bumped by enemy in water
0.7.0.0
- New OW Layout Shuffle Mode: Grid
- Implemented Fog of War for Tile Flip
0.6.1.11
- Fixed bonk drops duplicate counting and potentially overwriting arbitrary values
- Fixed boss icons on dungeon map check
- Fixed dungeon counters to autotrack correctly
- Key and chest counts in menu now display consistently (must have dungeon item or have visited dungeon to see the HUD)
- Money balancing will fail in less scenarios
- Fixed issue with Sanc pots not collecting
- Enemizer now allows more enemies on water
- Fix infinite pit fall issue with Old Man follower location
- Fix bad overworld tilemap drawing on HC and Pyramid screens in OW Layout Shuffle
0.6.1.10
- Emergency fix for bonk functionality
0.6.1.9
- Fixed follower shuffle placement errors
- Fixed pseudoboots ability to open Kings Tomb
- Implemented better accurate coordinates on map check locations
- Fixed janky icons on zoomed-in map check screen
0.6.1.8
- Fixed follower placement and logic
- Fixed error with HC Courtyard Tree Pull
0.6.1.7
- ~Merged in DR v1.5.2~
- Reverted key count update
0.6.1.6
- Fixed bonk drop sparkles in DW
- ~Merged in DR v1.5.1~
- Fixed key count issues
0.6.1.5
- Fixed error with non-prize shuffle
0.6.1.4
- Fixes for Glitched Rain State (Bonk Shuffle included)
- ~Merged in DR v1.5.0~
- GT Key Logic fix
- New HUD key count behavior
- Pot uncoloring on collection
0.6.1.3
- Added new post-gen option to change Triforce Piece GFX
- Added new GFX for 10/11 keys to replace the A/B GFX
- Fixed issue with Follower Sprite GFX after mirroring
- Fixed VRAM issue with Crystal Maiden cutscene
- Some performance updates
- ~Merged in DR v1.4.11~
- Enemizer bans update
0.6.1.2
- Various fixes for Custom Goal Framework
- Added custom gfx for Pedestal and Murahdahla
- Re-fixed purple chest follower dupe
- Updated tournament winners texts
0.6.1.1
- Fixed issue with Bosses goals in Custom Goal Framework
- Fixed error when using Custom Goals with no extra values
- Added more Custom Goal detail in Spoiler Log
0.6.1.0
- New Custom Goal framework (see Customizer.md)
- New 'logic' hint terminology to replace vital/useful terminology
- Removed possibility of duplicated hints
- New fix for hammering pot drops when at sprite limit
- Fixed issue with incorrect Ganon silvers hint
- Fixed issue with Locksmith despawning after purple chest if a follower is stored
- Fixed pogdor glitch (frogdor but at PoD entrance and Kiki following)
- Fixed issue with Duck gfx overwriting GT Cutscene gfx
- New CLI argument to allow external generators to supply a custom ROM Header
- Fixed error with extra argument in MultiServer call
- Added new text if Link's House is placed at any Snitch Lady house
0.6.0.8
- Re-fixed issue with Old Man spawning on pyramid
- Allowing Zelda to be in TT Prison for follower shuffle escape
- Fixed error with placing Old Man Cave in ER
- Fixed error when plando'ing followers at locations
0.6.0.7
- Emergency fix for GT cutscene GFX
0.6.0.6
- Added ability to change GT entry cutscene GFX thru customizer
- Chicken as a standing item is no longer a star gfx
- Fix issue in DR with music silence in pre-Aga room
- Other various music fixes
- Fixed issue with Mystery subweights not correctly evaluating boolean settings
0.6.0.5
- Emergency fix for map/key totals in non-DR
0.6.0.4
- Fixed pause menu to show compass count and prizes to also show if you've seen them
- Fixed crash when Old Man follower exits with you at his destination entrance
- Old Man fetch cave is no longer restricted from exiting at his destination cave in ER
- Kodongo AI is returned to its vanilla behavior in their vanilla rooms
0.6.0.3
- Arrghus' Room has water floor restored in boss shuffle
- Fixed no music in Links House when S+Q from Kakariko
- Fixed issue with Boots not showing in pause menu after collection
- Fixed issue with Kiki running away outside the PoD maze
- Fixed issue with Kiki running away when using Quake
- Fixed issue with lingering purple chest after dropping and mirroring
- Getting Locksmith to follow behaves closer to vanilla
- Fixed issue with Locksmith follower despawning after purple chest item get
- Possible fix for prizes getting placed in major locations
- ~Merged in DR v1.4.10~
- Helmacopter fix
0.6.0.2
- Fixed issue with item pool placing items on Zelda Drop Off
- Fix issue with infinite purple chest item get
- Fix issue with Kiki running away on i-frame ledge hops
- Fix issue with bad follower gfx on screens with followers
- Fix issue with Zelda appearing in conditional follower locations
0.6.0.1
- Emergency fix for generation errors
0.6.0.0
- New Follower Shuffle option (See Readme)
- HMG fixes for key pickup behavior
- Fixed some errors with starting equipment
- Added documentation for some unknown/obscure starting inventory options
- Possible fix for ignorable error message for EXE users
- ~Merged in DR v1.4.9~
- Fixed Moth conveyor issue
0.5.1.5
- Fixed rare overworld map check VRAM crash
- Fixed cavestate dark room hidden item issue
- Removed dungeon items from hint pool for nearby dungeon items
- Fixed generation error with shopsanity
- Fixed generation error in ER: empty cave lists being added as candidates
0.5.1.4
- Fixed incorrect ganon silvers hint
- ~Merged in DR v1.4.8.1~
0.5.1.3
- Fixed some minor issues with mystery multiworld
- Corrected some generation issues with Nearby dungeon item shuffles
0.5.1.2
- Many fixes to HMG logic, generation, key collection issues
- Fixed issue with In-Dungeon Prizes getting placed in the same dungeon
- Fixed issue with Old Man getting placed outside of DM in glitched modes
- Fixed issue with Free Terrain water transitions not checking for Pearl requirement
0.5.1.0 (+ Hotfix 0.5.1.1)
- New "Nearby" Dungeon Item Shuffle option
- Fixed issue with smith follower getting deleted incorrectly on s+q
- Various generation and logic fixes for HMG/NL
- ~Merged in DR v1.4.6.2~
0.5.0.6
- New improved Pseudoboots behavior
- Fixed issue with missing Blue Potion in Dark Lake Shop in Inverted
- Various generation and logic fixes for HMG/NL
- Fixed error with prize plando
- Fixed error with District ER
- Added TT Maiden pathing to spoiler log
- Corrected and improved some pathing logic
0.5.0.5
- Fixed issue with vanilla HCBK acting like a small key
0.5.0.4
- Fixed dark room item gfx
- Fixed dungeon item pickup behavior in cross-dungeon glitched scenarios
- ~Merged in DR v1.4.6~
- Fixed Sanc & Quit behavior
0.5.0.3
- Fixed crash on pedestal
0.5.0.2
- ~Merged in DR v1.4.5~
- ER - SW Shuffle Options
- ER - Linked Drops Options
- Many GFX fixes
- Fixes to MSU/music
- No longer delete smith with prize shuffle
- Fixed screen scroll issue in Zora's Domain
- Fixed HUD when drawing A items on DR menu
0.5.0.1
- Fixed HP refill interrupting boss cutscenes
- Fixed incorrect compass counts in Prize Shuffle
- Various QoL to Prize Shuffle for less confusion on map checks
- Color-blind support for red crystals (item receipt and map check)
- Added X icon on flute map to indicate you can cancel out of flute menu (Flute Shuffle only)
0.5.0.0
- Overworld Map Check has been overhauled
- Dungeon Prize Indicators have changed: P/C no longer display, replaced by G/B/R/1-7
- New Mode: Prize Shuffle
- Death Mountain Return Cave and Paradox Cave (Top) are no longer bunny passable
- ~Merged in DR v1.4.1.12~
0.4.0.2
- Fixed issue with Inverted GT entrance not opening
- Potential fox for bonk items duplicating onto other OW items
0.4.0.1
- ~Merged in DR v1.4.1.10~
- Fixed issue with bonk items for MW players
- Fixed fake world issues in Glitched modes
- Fixed issue with Flute getting canceled in OWR Layout modes
- Various GFX Fixes
0.4.0.0
- Fully merged big base ROM changes from upstream, including FastROM
- ~Merged up to date with DR v1.4.1.8~
- Various GFX re-implementation including new GFX for bee traps, bomb bags, etc.
0.3.4.2
- Added Shuffle SFX Instruments as post-gen option
- Fixed some issues with Swapped ER failing to place Old Man Cave
- Changed Inverted 2.0 spawn prompt to display Bomb Shop
- Fixed some minor issues with ER and Vanilla GT
0.3.4.1
- Implemented new District ER mode option
- Added alternate boss logic when in GT Ice Basement
- Updated Inverted 2.0 to start in Bomb Shop regardless of ER mode
- Fixed broken customizer features with OWR Tile Flip
- Allowing Insanity ER + Standard to decouple standard entrances
0.3.4.0
- ~Merged in DR v1.2.0.23~
- Improved bunny-walking algorithm
- Improved multiworld balancing
- ~Merged in some things from DR v1.4.0.0-v~
- Implemented Hybrid Major Glitches logic (thanks Muffins/Espeon)
- Added sparkles to ...
ALttPOverworldRandomizer 0.7.1.2
- 2026 Easter Festive Fixes
ALttPOverworldRandomizer 0.7.1.1
- 2026 Easter Festive Fixes
ALttPOverworldRandomizer 0.7.1.0
- 2026 Easter Festive
ALttPOverworldRandomizer 0.7.0.3
- Further updates and new yamls for Grid OW Shuffle
- Further customizer options for Grid OW Shuffle like defining screens that should stay together
- Fix buffer sword slash when dashing into water
- Fixed bug with MSU-1 GT2 track not falling back to GT track
- Fix for Kiki unfollowing after certain entrance transition conditions
- Fixed bug/oversight with vanilla_fill and prize_shuffle
- Changed big bomb shop vendor text to be follower agnostic
- Updated crosskeys winners (thanks clearmouse)
- Fixed bug with potential locale determination (thanks Esme)
- ~Merged in DR v1.5.6~
ALttPOverworldRandomizer 0.7.0.2
- Fixed money error for bombbag/take-anys
- Fixed palette issue for map check/flute menu
- Fixed issue with dungeon icons showing in opposite world in Inverted
- Fixed Links position in map checks when in Special OW areas
- Fixed buffered sword issue in OW Shuffle water transitions
- Added PlasmaKappa tribute TF room text
ALttPOverworldRandomizer 0.7.0.1
- Fixed buggy sprites in post-Aga Zora's Domain
- Fixed L/R map switch when in special OW screens
- Fixes issue not able to screen transition if bumped by enemy in water
ALttPOverworldRandomizer 0.7.0.0
- New OW Layout Shuffle Mode: Grid
- Implemented Fog of War for Tile Flip
ALttPOverworldRandomizer 0.6.1.11
- Fixed bonk drops duplicate counting and potentially overwriting arbitrary values
- Fixed boss icons on dungeon map check
- Fixed dungeon counters to autotrack correctly
- Key and chest counts in menu now display consistently (must have dungeon item or have visited dungeon to see the HUD)
- Money balancing will fail in less scenarios
- Fixed issue with Sanc pots not collecting
- Enemizer now allows more enemies on water
- Fix infinite pit fall issue with Old Man follower location
- Fix bad overworld tilemap drawing on HC and Pyramid screens in OW Layout Shuffle
ALttPOverworldRandomizer 0.6.1.10
- Emergency fix for bonk functionality