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2 changes: 1 addition & 1 deletion _posts/2018-01-30-Cross-building-Boost-Android.markdown
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@ comments: false
title: Cross building Boost C++ libraries to Android with Conan
deprecated: true
deprecated_reason: "This information is outdated. See the updated post."
deprecated_link: /cpp/gamedev/android/conan/raylib/2025/11/24/GameDev-Raylib-Android.html
deprecated_link: /cpp/gamedev/android/conan/raylib/2025/12/10/GameDev-Raylib-Android.html

# other options
---
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Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@ comments: false
title: Android Studio project using Conan and C++ Boost libraries
deprecated: true
deprecated_reason: "This information is outdated. See the updated post."
deprecated_link: /cpp/gamedev/android/conan/raylib/2025/11/24/GameDev-Raylib-Android.html
deprecated_link: /cpp/gamedev/android/conan/raylib/2025/12/10/GameDev-Raylib-Android.html
---

In the previous blog post [Cross building Boost C++ libraries to Android with Conan](https://blog.conan.io/2018/01/30/Cross-building-Boost-Android.html)
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8 changes: 4 additions & 4 deletions _posts/2025-12-10-GameDev-Raylib-Android.markdown
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Expand Up @@ -16,7 +16,7 @@ the **Android NDK**, and **Conan** for dependency management.
By the end of this guide, you'll have your Raylib game running on Android devices with touch controls.

<div style="text-align: center;">
<img src="{{ site.baseurl }}/assets/post_images/2025-11-24/jump-to-survive.gif"
<img src="{{ site.baseurl }}/assets/post_images/2025-12-10/game_running.gif"
alt="Jump to Survive on Android"/>
</div>
<br>
Expand All @@ -38,7 +38,7 @@ In order to run our Raylib game on Android, we need to create a new Android proj
* Select **Native C++** from the templates

<div style="text-align: center;">
<img src="{{ site.baseurl }}/assets/post_images/2025-11-24/new_project.png"
<img src="{{ site.baseurl }}/assets/post_images/2025-12-10/new_project.png"
alt="New Native C++ Project in Android Studio"/>
</div>
<br>
Expand All @@ -50,15 +50,15 @@ In order to run our Raylib game on Android, we need to create a new Android proj
* Choose **Groovy DSL** for the build configuration language

<div style="text-align: center;">
<img src="{{ site.baseurl }}/assets/post_images/2025-11-24/project_name.png"
<img src="{{ site.baseurl }}/assets/post_images/2025-12-10/project_name.png"
alt="New Native C++ Project in Android Studio"/>
</div>
<br>

* Next, select **C++17** as the C++ Standard (we'll match this in our Conan profile)

<div style="text-align: center;">
<img src="{{ site.baseurl }}/assets/post_images/2025-11-24/project_cppstd.png"
<img src="{{ site.baseurl }}/assets/post_images/2025-12-10/project_cppstd.png"
alt="New Native C++ Project in Android Studio"/>
</div>
<br>
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