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unity-school-project

License: All Rights Reserved Last commit Top language Made with Unity

Copyright © 2024–2026 David Ribeiro. All rights reserved.

A small Unity sandbox built during my CIS coursework at Blue Hills Regional Technical to experiment with positioning, timing, and collision detection. It is exploratory — a place to try ideas, not a shipped game.

Contents

Overview

This repository contains a single Unity project used as a sandbox for short experiments. Each experiment focuses on one concept at a time — positioning systems, timing/clock logic, and collision detection — so the project is broad rather than deep. The goal is to build intuition for Unity's component model and MonoBehaviour lifecycle rather than to ship a polished game.

Features

  • Positioning experiments — moving and placing objects via Transform, with input-driven translation.
  • Timing clocks — small scripts that track elapsed time and trigger behavior on intervals.
  • Collision detection — basic 2D/3D collider setups exploring OnCollisionEnter / OnTriggerEnter behavior.
  • Input handling — keyboard and mouse input wired to scene objects.

Tech Stack

Layer Tool
Engine Unity
Language C#
IDE Visual Studio (via .vsconfig)

Project Structure

unity-school-project/
├── IndependentProject/        # Unity project root
│   ├── Assets/                # Scenes, scripts, prefabs
│   ├── Packages/              # Unity package manifest
│   ├── ProjectSettings/       # Engine settings
│   └── .vsconfig              # Visual Studio components
├── .gitattributes
├── .gitignore                 # Unity-aware
└── README.md

Open in Unity

  1. Clone the repository:
   git clone https://github.com/davidribeiro-dev/unity-school-project.git
  1. Open Unity HubOpenAdd project from disk.
  2. Select the UnitySchoolProject/ folder (not the repo root).
  3. Unity Hub will prompt for the editor version if it's missing. Install and open.

Status

Experimental sandbox. Not under active development. Kept as a reference to early coursework.

Acknowledgements

Built during the Computer Information Systems program at Blue Hills Regional Technical.

License

Source code in this repository is © 2024–2026 David Ribeiro. All rights reserved. No reuse without permission.

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unity sandbox from CIS coursework, positioning, timing, and collision experiments in C#

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