Scratch 3.0 as a standalone desktop application
This step is temporary: eventually, the scratch-desktop branch of the Scratch GUI repository will be merged with
that repository's main development line. For now, though, the scratch-desktop branch holds a few changes that are
necessary for Scratch Desktop to function correctly but are not yet merged into the main development branch.
- Clone both
scratch-desktopandscratch-gui cd scratch-guigit checkout scratch-desktopnpm installnpm linkcd ..
cd scratch-desktopnpm installnpm link scratch-guinpm run build-guiornpm run watch-gui
Your copy of scratch-gui should now be ready for use with Scratch Desktop.
- Clone the
scratch-guirepository if you haven't already. - Switch to the
scratch-desktopbranch withgit checkout scratch-desktop - Build with
BUILD_MODE=distandSTATIC_PATH=static:- macOS, WSL, or Cygwin: run
BUILD_MODE=dist STATIC_PATH=static npm run buildorBUILD_MODE=dist STATIC_PATH=static npm run watch- Running
npm run build-guiinscratch-desktopis a shortcut for this when usingnpm link.
- Running
- CMD: run
set BUILD_MODE=distonce andset STATIC_PATH=staticonce, thennpm run buildornpm run watchany number of times in the same window. - PowerShell: run
$env:BUILD_MODE = "dist"once and$env:STATIC_PATH = "static"once, thennpm run buildornpm run watchany number of times in the same window.
- macOS, WSL, or Cygwin: run
If you have run npm link scratch-gui (or equivalent) in the scratch-desktop working directory, you may be able to
accomplish the above by running npm run build-gui in the scratch-desktop directory instead of using the manual
steps listed above. For active development iteration, try npm run watch-gui which will watch for changes and rebuild
scratch-gui incrementally when necessary.
In the scratch-desktop directory, run npm run fetch. Re-run this any time you update scratch-gui or make any
other changes which might affect the media libraries.
npm start
npm run dist
Node that on macOS this will require installing various certificates.
This section is relevant only to members of the Scratch Team.
By default all Windows installers are unsigned. An APPX package for the Microsoft Store shouldn't be signed: it will be signed automatically as part of the store submission process. On the other hand, the non-Store NSIS installer should be signed.
To generate a signed NSIS installer:
- Acquire our latest digital signing certificate and save it on your computer as a
p12file. - Set
WIN_CSC_LINKto the path to your certificate file. For maximum compatibility I use forward slashes.- CMD:
set WIN_CSC_LINK=C:/Users/You/Somewhere/Certificate.p12 - PowerShell:
$env:WIN_CSC_LINK = "C:/Users/You/Somewhere/Certificate.p12"
- CMD:
- Set
WIN_CSC_KEY_PASSWORDto the password string associated with your P12 file.- CMD:
set WIN_CSC_KEY_PASSWORD=superSecret - PowerShell:
$env:WIN_CSC_KEY_PASSWORD = "superSecret"
- CMD:
- Build the NSIS installer only: building the APPX installer will fail if these environment variables are set.
npm run dist -- -w nsis
This will simulate a packaged build without actually packaging it: instead the files will be copied to a subdirectory
of dist.
npm run dist:dir
You can debug the renderer process by opening the Chromium development console. This should be the same keyboard shortcut as Chrome on your platform. This won't work on a packaged build.
You can debug the main process the same way as any Node.js process. I like to use Visual Studio Code with a configuration like this: