Move dialogue mouse-cursor handling to MouseManager#2087
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In commit b86ea32, logic was added to the dialogue balloon script to change the mouse cursor to a pointer when dialogue is shown, and back to the reticule/cross when it finishes. Move this logic to MouseManager, so that the code that adjusts the mouse cursor is all in one place. This also brings balloon.gd closer to the example script of which it is a copy, which helps when comparing to newer versions of the example balloon to bring more functionality forwards.
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Play this branch at https://play.threadbare.game/branches/endlessm/wjt/move-dialogue-mouse-cursor-handling-to-mousemanager/. (This launches the game from the start, not directly at the change(s) in this pull request.) |
manuq
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Mar 26, 2026
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manuq
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Much better, thanks for improving it.
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Move dialogue mouse-cursor handling to MouseManager
In commit b86ea32, logic was added to
the dialogue balloon script to change the mouse cursor to a pointer when
dialogue is shown, and back to the reticule/cross when it finishes.
Move this logic to MouseManager, so that the code that adjusts the mouse
cursor is all in one place. This also brings balloon.gd closer to the
example script of which it is a copy, which helps when comparing to
newer versions of the example balloon to bring more functionality
forwards.