Fix macOS release packaging to use proper .app bundle#51
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erikdarlingdata merged 1 commit intodevfrom Mar 6, 2026
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macOS builds were shipping as flat folders of DLLs/binaries that weren't runnable. Now creates a proper .app bundle (Contents/MacOS, Contents/Resources, Info.plist) so the app is double-clickable on macOS. Also adds missing CFBundleExecutable to Info.plist and auto-syncs the plist version from the csproj at build time so it can't drift. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Summary
.appbundle structure (Contents/MacOS/,Contents/Resources/,Info.plist)CFBundleExecutablekey to Info.plist so macOS knows which binary to launchWhat users get now
Test plan
.appbundle launches🤖 Generated with Claude Code