Flow#3682
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somebodyd wants to merge 3 commits intohackclub:mainfrom
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this the the debugged version
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the bug doesn't exist because my game only has 29 levels
…On Wed, Feb 11, 2026 at 4:05 PM sentry[bot] ***@***.***> wrote:
***@***.***[bot]* commented on this pull request.
------------------------------
In flow.js
<#3682 (comment)>:
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*Bug:* Pressing a movement key on the victory screen causes a crash
because player sprites are not present on the final map, leading to a
TypeError.
Severity: HIGH
*Suggested Fix*
Disable the movement input handlers (onInput) when the game enters the
win state. Alternatively, add a check within the movement handlers to
ensure the game is not on the final level before attempting to move player
sprites, or verify that the return value of getFirst() is not undefined
before accessing its properties.
*Prompt for AI Agent*
Review the code at the location below. A potential bug has been identified by an AI
agent.
Verify if this is a real issue. If it is, propose a fix; if not, explain why it's not
valid.
Location: flow.js#L1197-L1220
Potential issue: After a player completes the game and the victory screen (level 36) is
displayed, the movement input handlers are not disabled. The victory screen map does not
contain any player sprites. If the player presses a movement key (`w`, `a`, `s`, or
`d`), the game attempts to find player sprites using `getFirst()`, which returns
`undefined`. The subsequent attempt to access properties like `.x` or `.y` on
`undefined` results in a `TypeError`, causing the game to crash.
—
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<#3682 (review)>,
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You are receiving this because you authored the thread.Message ID:
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❌ [Auto Triage] Submission Issues Found[TOOLS]
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Your checklist for this pull request
Author name
Andrew
somebody
About your game
my game is about moving using wasd to move yellow blocks to green blocks
pushing WASD moves all of the 25 yellow boxs your goal is to get them all to cover an green box , use j and l to change levels
Code
Check off the items that are true.
/gamesdirectory.-s, or_s.Image (If an image is used)
/games/imgdirectory.