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Architecture


Layered application architecture with local/remote client-server networking, built with Rust. 🧩


A small Rust demo exploring two patterns I wanted to showcase:

  1. A layered application engine — a stack-based Layer system (menu / game / pause) driven by an Application loop, with input bindings, actions, and settings abstracted behind generic traits.
  2. A client/server game session — the same client binary can run a fully integrated local server, or connect to a standalone dedicated server binary, selected via settings.json.

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Layered application architecture with local/remote client-server networking, built with Rust. 🧩

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