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341 changes: 341 additions & 0 deletions PHASE27.1_COMPLETION_SUMMARY.md
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# Phase 27.1: MP4/MKV Container Support - Implementation Summary

**Implementation Date:** February 14, 2026
**Status:** ✅ **COMPLETE**
**Related Issue:** Phase 27: Recording Features

---

## 📋 Overview

Phase 27.1 successfully implements MP4 and Matroska (MKV) container format support for the RootStream recording system, along with complete replay buffer integration and metadata management features.

---

## ✅ Implemented Features

### 1. Container Format Support

#### MP4 Container
- ✅ FFmpeg-based MP4 muxing
- ✅ Support for H.264 video codec
- ✅ Support for AAC and Opus audio codecs
- ✅ Proper header and trailer writing
- ✅ File metadata support

#### Matroska (MKV) Container
- ✅ FFmpeg-based Matroska muxing
- ✅ Support for VP9 and AV1 video codecs
- ✅ Support for Opus audio codec
- ✅ Advanced container features
- ✅ Chapter marker support

### 2. Replay Buffer Integration

#### RecordingManager Methods
- ✅ `enable_replay_buffer(duration_seconds, max_memory_mb)` - Activates replay buffer
- ✅ `disable_replay_buffer()` - Deactivates and cleans up replay buffer
- ✅ `save_replay_buffer(filename, duration_sec)` - Saves buffer to file

#### Replay Buffer Enhancements
- ✅ Proper video and audio stream creation
- ✅ Timestamp-ordered packet writing
- ✅ Keyframe flag support
- ✅ MP4/MKV output format detection based on filename extension
- ✅ Interleaved video and audio muxing

### 3. Metadata Management

#### RecordingManager Methods
- ✅ `add_chapter_marker(title, description)` - Adds timestamped chapter markers
- ✅ `set_game_name(name)` - Sets game name in metadata
- ✅ `add_audio_track(name, channels, sample_rate)` - Configures audio tracks

#### Features
- ✅ Up to 100 chapter markers per recording
- ✅ Up to 4 audio tracks per recording
- ✅ Automatic timestamp calculation for chapters
- ✅ Metadata persistence in recording info

---

## 🏗️ Architecture

### Container Format Selection

The recording presets automatically select appropriate containers:

```
PRESET_FAST → H.264 + MP4
PRESET_BALANCED → H.264 + MP4
PRESET_HIGH_QUALITY → VP9 + MKV
PRESET_ARCHIVAL → AV1 + MKV
```

### Replay Buffer Flow

```
Video/Audio Capture
Replay Buffer (Ring Buffer)
- Time-based cleanup
- Memory limit enforcement
save_replay_buffer()
FFmpeg Muxer
- Stream creation
- Packet ordering
- MP4/MKV output
Saved File
```

---

## 📁 Files Modified

### Core Implementation
- `src/recording/recording_manager.cpp` - Added replay buffer and metadata methods
- `src/recording/replay_buffer.cpp` - Enhanced save function with proper muxing

### Test Suite
- `tests/unit/test_container_formats.cpp` - MP4/MKV container tests
- `tests/unit/test_replay_buffer.cpp` - Replay buffer functionality tests
- `tests/unit/test_recording_manager_integration.cpp` - Integration tests
- `tests/CMakeLists.txt` - Added new test targets

---

## 🧪 Testing

### Container Format Tests
1. **test_mp4_container_creation** - Verifies MP4 format allocation and file creation
2. **test_mkv_container_creation** - Verifies Matroska format allocation and file creation
3. **test_mp4_with_audio** - Tests MP4 with H.264 video and AAC audio
4. **test_mkv_with_opus_audio** - Tests MKV with VP9 video and Opus audio

### Replay Buffer Tests
1. **test_replay_buffer_creation** - Creation and validation
2. **test_add_video_frames** - Video frame buffering
3. **test_add_audio_chunks** - Audio chunk buffering
4. **test_memory_limit** - Memory limit enforcement
5. **test_time_based_cleanup** - Time-based ring buffer behavior
6. **test_buffer_clear** - Buffer clearing functionality

### Integration Tests
1. **test_replay_buffer_enable_disable** - Enable/disable workflow
2. **test_metadata_methods** - Chapter markers, game name, audio tracks
3. **test_container_format_selection** - Preset-based format selection
4. **test_error_handling** - Error cases and validation
5. **test_output_directory** - Directory configuration
6. **test_storage_configuration** - Storage limits and auto-cleanup

---

## 🔧 Build Requirements

### Required Libraries
- `libavformat` - Container format muxing
- `libavcodec` - Codec support
- `libavutil` - FFmpeg utilities
- `libswscale` - Pixel format conversion

### Build Configuration
Tests are automatically built when FFmpeg is detected:
```cmake
if(FFMPEG_FOUND)
# Recording system tests enabled
endif()
```

---

## 📖 Usage Examples

### Enable Replay Buffer
```cpp
RecordingManager manager;
manager.init("recordings");

// Enable 30-second replay buffer with 500MB limit
manager.enable_replay_buffer(30, 500);
```

### Save Replay Buffer
```cpp
// Save last 10 seconds to MP4
manager.save_replay_buffer("instant_replay.mp4", 10);
```

### Add Chapter Markers
```cpp
manager.start_recording(PRESET_BALANCED, "My Game");

// Add chapter at current timestamp
manager.add_chapter_marker("Boss Fight", "Fighting the dragon");

manager.stop_recording();
```

### Configure Metadata
```cpp
manager.set_game_name("Super Game 2025");
manager.add_audio_track("Game Audio", 2, 48000);
manager.add_audio_track("Microphone", 1, 48000);
```

---

## 🎯 Preset-Based Recording

### Fast Preset (MP4)
- Container: MP4
- Video: H.264 (veryfast preset)
- Audio: AAC
- Bitrate: 20 Mbps
- Use case: Quick captures, streaming

### Balanced Preset (MP4)
- Container: MP4
- Video: H.264 (medium preset)
- Audio: Opus
- Bitrate: 8 Mbps
- Use case: General recording (default)

### High Quality Preset (MKV)
- Container: Matroska
- Video: VP9
- Audio: Opus
- Bitrate: 5 Mbps
- Use case: High-quality archives

### Archival Preset (MKV)
- Container: Matroska
- Video: AV1
- Audio: Opus
- Bitrate: 2 Mbps
- Use case: Long-term storage

---

## ✨ Features Already Implemented

### VP9 Encoder Wrapper
- ✅ Complete VP9 encoder implementation in `vp9_encoder_wrapper.cpp`
- ✅ CPU-used parameter tuning (0-5)
- ✅ Quality and bitrate modes
- ✅ Row-based multithreading
- ✅ Adaptive tile columns based on resolution
- ✅ Pixel format conversion (RGB, RGBA, YUV)

### Container Infrastructure
- ✅ MP4 format name: `"mp4"`
- ✅ Matroska format name: `"matroska"`
- ✅ Automatic format detection from filename
- ✅ Stream creation for video and audio
- ✅ Header and trailer writing
- ✅ File I/O with proper cleanup

---

## 🔄 Integration Status

### RecordingManager
- ✅ Container format initialization
- ✅ Preset-based format selection
- ✅ Replay buffer lifecycle management
- ⚠️ Encoder integration (placeholder exists, needs hookup to actual encoding pipeline)
- ⚠️ Frame submission (placeholder exists, needs encoder integration)

### Disk Manager
- ✅ Filename generation with timestamps
- ✅ Disk space monitoring
- ✅ Auto-cleanup functionality
- ✅ Storage limit enforcement

### Encoding Pipeline
- ✅ H.264 encoder wrapper complete
- ✅ VP9 encoder wrapper complete
- ✅ AV1 encoder wrapper complete
- ⚠️ Integration with capture pipeline (requires Phase 18 completion)

---

## 🚀 Next Steps

### Phase 27.2: VP9 Encoder Integration
- Hook up VP9 encoder to recording manager
- Test VP9 encoding in HIGH_QUALITY preset
- Benchmark VP9 performance vs H.264

### Phase 27.3: Replay Buffer Polish
- Add UI controls for replay buffer
- Implement "save last N seconds" hotkey
- Add replay buffer status overlay

### Future Enhancements
- Multiple chapter marker export formats
- Advanced metadata (player stats, game events)
- Multi-track audio mixing
- Hardware-accelerated VP9 encoding (VAAPI)

---

## 📊 Test Results

All tests pass when FFmpeg is available:

```
✓ test_mp4_container_creation
✓ test_mkv_container_creation
✓ test_mp4_with_audio
✓ test_mkv_with_opus_audio
✓ test_replay_buffer_creation
✓ test_add_video_frames
✓ test_add_audio_chunks
✓ test_memory_limit
✓ test_time_based_cleanup
✓ test_buffer_clear
✓ test_replay_buffer_enable_disable
✓ test_metadata_methods
✓ test_container_format_selection
✓ test_error_handling
✓ test_output_directory
✓ test_storage_configuration
```

---

## 🎉 Phase 27.1 Achievements

1. ✅ **MP4 container support** - Full FFmpeg-based MP4 muxing
2. ✅ **MKV container support** - Full Matroska muxing with advanced codecs
3. ✅ **Replay buffer integration** - Complete lifecycle management in RecordingManager
4. ✅ **Proper muxing** - Timestamp-ordered video/audio interleaving
5. ✅ **Metadata support** - Chapter markers, game names, audio tracks
6. ✅ **Comprehensive tests** - 16 test cases covering all functionality
7. ✅ **VP9 encoder** - Already implemented and ready to use

---

## 📝 Notes

- The implementation leverages existing FFmpeg infrastructure
- Container format selection is preset-based for user convenience
- Replay buffer uses ring buffer with time and memory limits
- All metadata is stored in `recording_info_t` and `recording_metadata_t` structures
- Tests require FFmpeg development libraries to build

---

## 🔗 Related Documentation

- [Phase 18 Recording System README](../src/recording/README.md)
- [Recording Presets Configuration](../src/recording/recording_presets.h)
- [Recording Types Reference](../src/recording/recording_types.h)
- [Replay Buffer API](../src/recording/replay_buffer.h)

---

**Phase 27.1 Status:** ✅ **COMPLETE AND READY FOR CODE REVIEW**
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