Skip to content
This repository was archived by the owner on Sep 1, 2023. It is now read-only.

Releases: itsybitsypixel/TYViewer

TYViewer v0.04.1

10 Jun 19:08

Choose a tag to compare

The way of loading archive files was way too bothersome, so I've redone it and you can now just enter the path to the archive in the config file instead of having to drag it to the executable each time. Beside some small logging stuff, nothing else has changed. So if you prefer dragging the archive onto the executable each time, feel free to keep using version v0.04.

But I'm working on some more stuff, mainly something that starts with "Ty the Tasmanian Tiger" and ends with "2", so keep your eyes out for the next couple of updates.

TYViewer v0.04 - Now in colour!

01 Jun 21:54

Choose a tag to compare

CURRENT CODE IS BOTCHED TOGETHER FOR PUBLIC USE!
DO NOT USE THIS AS A STARTING POINT FOR FURTHER DEVELOPMENT!

  • Program now works directly via '.rkv' format (!)
  • 'Submesh' has been renamed to 'Mesh'.
  • Some classes have been removed while work is being done.
  • 'Camera' has been rewritten with a more consistent naming scheme.
  • 'Renderer' now has some debug drawing capabilities.
  • Shaders are now correctly parsed (!)
  • Shaders can now be loaded directly from archive.
  • Small changed to how textures are loaded.
  • Vertex now contains colour. (!)
  • Input classes have been made static.
  • Renaming of file-format classes.
  • 'Font' is being worked on to draw text with fonts used in-game.
  • Utility functions are now simpler to use.
  • Added some more function keys (1, 2, 3, 4 on keyboard).
  • Added temporary 'Content' that handles loading files.
  • Added a grid.
  • Removed resources that are no longer needed.

TYViewer v0.03

17 Mar 12:46
2453d32

Choose a tag to compare

Update README.md