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Icon overhaul and added "Commando" support weapon. #11
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…r to vector graphics for better displays in the future. Added Commando call-in weapon.
Removed labels
Removed lables.
Removed labels.
Added link to upstream project.
Remove labels.
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First, I greatly appreciate your interest and efforts to contribute to the project, and I welcome all suggestions and ideas. However, I have a few reservations for this PR.
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Totally understand your reservations. I kinda knew that I was making changes that are a right-hand turn so to speak. I would have been VERY surprised if this was just merged in. :p I like the idea of a global label toggle! I don't really have the coding experience to implement that feature. I'll make a new branch in my fork and start adding labels back. I might try to use abbreviations if a single word will run off the screen (example would be "OPS" for "orbital precision strike"). I'll also work on grabbing a couple screenshots of the icons in-game and see if I can update the color pallets to better match what's in the game. Looks like all "general stratagems" have the corner diamonds. Might be a nice visual indicator to help separate these buttons but that can be easily removed while I'm updating the color pallets. Let me dig into the icon pack idea a bit more (example https://github.com/StreamController/Material-Icons). Perhaps there is a way to list dependencies for the main plugin to require certain icon packs? You can close this PR and I'll see what I can get done. |
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No need to close the PR. We can leverage it for a point of discussions.
I’m willing to bet if you dig into my other branch you could probably
figure out a way to do this global toggle. Just takes a minute to play with
the code to understand what’s happening.
…On Fri, Jul 19, 2024 at 12:04 lbrunkho ***@***.***> wrote:
Totally understand your reservations. I kinda knew that I was making
changes that are a right-hand turn so to speak.
I would have been VERY surprised if this was just merged in. :p
I like the idea of a global label toggle! I don't really have the coding
experience to implement that feature. I'll make a new branch in my fork and
start adding labels back. I might try to use abbreviations if a single word
will run off the screen (example would be "OPS" for "orbital precision
strike").
I'll also work on grabbing a couple screenshots of the icons in-game and
see if I can update the color pallets to better match what's in the game.
Looks like all "general stratagems" have the corner diamonds. Might be a
nice visual indicator to help separate these buttons but that can be easily
removed while I'm updating the color pallets.
Let me dig into the icon pack idea a bit more (example
https://github.com/StreamController/Material-Icons). Perhaps there is a
way to list dependencies for the main plugin to require certain icon packs?
You can close this PR and I'll see what I can get done.
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… red color from what I can tell is #d46052.
…color. This icon is not 50% more democratic.
…atagem or feature].[minor or bugfix] versioning. Update readme.
- Added TankEmplacement - Added DirectionalShield - Added FastReconVehicle (FRV) - Added FlameSentry - Added StA-X3WASPLauncher
- Added TankEmplacement - Added DirectionalShield - Added FastReconVehicle (FRV) - Added FlameSentry - Added StA-X3WASPLauncher
- Updated HMG Emplacement with new icon. - Added Epoch. - Added De-Escalator. - Added K9 Guard Dog. - Added Laser Senty. - Added Warp Pack. - Updated manifest to v2.5.0. - Updated ID for store to prevent duplicate entry for upstream project. - Updated key entry delay from 0.04 to 0.02. - Note: I know the naming in locales is inconsistant. Plan to update them to include their full name (including the model number) in the future.
…h to be more consistent.
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#14 adds the ability to disable labels for the plugin, as well as the ability to map your own colors, from a developers perspective. ergo, cloning into your data dir and regenerating the icons using the update script. For the icons, the script pulls the SVGs from a maintained repo, strips any borders/decorations (the triangle corners for instance), figures out what color the SVG does use, scales it down to 70% of the original, then generates a PNG using the remapped colors (more saturated red, green, yellow), with a custom border, all dynamically. Will be closing this at this point. |
This is a pretty big PR that implements an overhaul of the icons to vector formats and other improvements.
Icon Overhaul
Other Improvements