Cosmic Invaders is Polaris Studio's take on the classic game from the 90s. Inspired by the game, the goal is to create a fun roguelike twist, while still staying true to the original.
- Version: v0.0.1
AssetManager(images/fonts preloading)AudioManager(music/SFX)SaveManager(JSON persistence)SceneManager(stack, overlay, lifecycle)TransitionManager(fades, swipes, pans)PCT Layout System(Percent-based coordinate system)
ESCβ Pause menuTABβ Toggle debug overlayF11β Toggle fullscreen (Future Implementation)
See the CHANGELOG for full release notes.
Cosmic Invaders is in Pre-Alpha (v0.0.1). At current time, no features exist, and mostly planning will be displayed here until further progress is made.
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PolarisKit Integration
Fully integrated with PolarisKit, including the PCT system and effortless movement between scenes -
Title Screen and File Select A fully working and proper transitioning title screen to file select to pause screen loop
- All scenes in place (placeholders).
- Main Ship planned.
- At least the basic loop integrated and working
Feedback and suggestions are welcome! This game is a solo project as part of a larger effort to create games I can be proud of.