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Client thread given default priority + 2 Server thread given min priority + 2 Chunk builder threads given min priority + 1 Number of chunk builders is also adjusted to match Sodium defaults on modern versions (cherry picked from commit f73ce5b)
(cherry picked from commit 5e6e40a)
(cherry picked from commit 12628bf)
(cherry picked from commit c0f3dbb)
(cherry picked from commit 810bf5b)
(cherry picked from commit 2dfea74)
(cherry picked from commit c17983c)
(cherry picked from commit bbb4a19)
(cherry picked from commit db6cce7)
…dom#167) Fixes LoliKingdom#166 (cherry picked from commit ce40e73)
(cherry picked from commit cacff27)
* Now loads/unloads frame data dynamically for ALL `TextureAtlasSprites` * Data not referenced for 20 consecutive client ticks is unloaded * Synchronize some methods in `FramesTextureData` to help prevent crashes (cherry picked from commit 8b42398)
(cherry picked from commit 4021bf0)
Should be the actual fix for LoliKingdom#60, LoliKingdom#169 (cherry picked from commit 1a3a56c)
(cherry picked from commit 726645a)
A weird bug that happens because of face being null. Returning down or any other facing doesn't change the rendering. So i guess that's a fix? (cherry picked from commit a1e25e1)
(cherry picked from commit 2241c2b)
(cherry picked from commit aceebf5)
(cherry picked from commit d44e45f)
(cherry picked from commit b4fbed3)
* Fix `player.setInvulnerable(true);` not working properly (cherry picked from commit 4ed45d3)
(cherry picked from commit 2b9d89b)
* Use LinkedHashSet so iteration time is dependent on size instead of capacity * Clear whole set at once instead of removing items one by one * Iterate listAnimatedSprites instead of mapUploadedSprites Fixes LoliKingdom#180 (cherry picked from commit dd6e234)
* Magma compatibility + add logging (cherry picked from commit 2df63fb)
(cherry picked from commit 16a9d12)
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I will update my fork in few days |
(cherry picked from commit b41880b)
…s renderer LoliKingdom#137 (LoliKingdom#211) (cherry picked from commit 5575cee)
(cherry picked from commit 36ed50e)
(cherry picked from commit 6e6c418)
* Fix capability maps being cleared before dispatchers were made (cherry picked from commit 7c4f220)
(cherry picked from commit 1aeee85)
(cherry picked from commit e6bc559)
(cherry picked from commit ff110d5)
(cherry picked from commit 00622a1)
(cherry picked from commit beedb68)
(cherry picked from commit 000f636)
…ngdom#219) This makes it possible to call that logic from another mixin without reimplementing the whole thing (cherry picked from commit f12b0da)
(cherry picked from commit 7771603)
Author
Author
(cherry picked from commit 7f64ad7)
(cherry picked from commit 8f76f30)
(cherry picked from commit 9176ad8)
(cherry picked from commit 4ac51b1)
* Compound NBT will replace array map with hash map if maps size reaches threshold. * Set default threshold to 5. * Implement TagMap structure for better readability. * Respect threshold on clear and putAll method calls. (cherry picked from commit 99a6753)
(cherry picked from commit d82c2bc)
(cherry picked from commit 2bd2552)
(cherry picked from commit 5df6f76)
(cherry picked from commit 3bbcfb8)
(cherry picked from commit 09c0b1e)
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