A simulation of ocean waves in WebGL. It can be seen here: waves.relint.de
References:
- Jerry Tessendorf: Simulating Ocean Water
- David Li: Waves
- D. Brandon Lloyd, C. Boyd, N. Govindaraju: Fast Computation of General Fourier Transforms on GPUs
- Shadertoy by
alro: https://www.shadertoy.com/view/tdSfWG - Phillips spectrum: https://doi.org/10.1017/S0022112058000550