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7be777d
docs: 연료 주입 요구 사항 작성
kworkbee Feb 11, 2022
f1985fb
refactor: Remove Unnecessary Files empty.txt's
kworkbee Feb 11, 2022
9ce23cd
test: RentCompanyTest 작성
kworkbee Feb 11, 2022
6d4d637
feat: Car / PassengerCar 작성
kworkbee Feb 11, 2022
1f44c48
feat: PassengerCar 상속받은 자동차 정의
kworkbee Feb 11, 2022
4b1ce8b
feat: RentCompany 정의
kworkbee Feb 11, 2022
41bbc18
refactor: Add final modifier into K5 / Avante for making distance imm…
kworkbee Feb 11, 2022
5a02cc7
docs: 연료 주입 요구사항 반영
kworkbee Feb 11, 2022
c8d9181
docs: update README.md
judy5050 Feb 14, 2022
18629ed
test: CardNumberTest 작성
judy5050 Feb 14, 2022
b1486aa
feat: Player 정의
judy5050 Feb 14, 2022
e8d2d78
feat: Score 정의
judy5050 Feb 14, 2022
151b0d4
feat: Suit 정의
judy5050 Feb 14, 2022
36af6d5
test: Deck 테스트코드 작성
MinChul-Son Feb 15, 2022
16699df
feat: Deck 클래스 구현
MinChul-Son Feb 15, 2022
a55c743
feat: Card 클래스 equals & hashCode 오버라이드
MinChul-Son Feb 15, 2022
fa5905d
refactor: CardNumber에서 사용하지 않는 Getter 제거
MinChul-Son Feb 15, 2022
3dd4f68
feat: Person의 추상 메서드 변경
MinChul-Son Feb 15, 2022
754087e
feat: 추상 메서드 오버라이드
MinChul-Son Feb 15, 2022
5c6ebe8
refactor: 불필요한 공백 및 public 키워드 제거
MinChul-Son Feb 15, 2022
9b05903
feat: Cards의 isNearTwentyOne 메서드 구현
MinChul-Son Feb 15, 2022
7c3352a
test: 도메인 테스트 구현
kworkbee Feb 16, 2022
c0e7999
test: 도메인 테스트 구현
kworkbee Feb 16, 2022
1d6d1ef
feat: 도메인 기능 구현
kworkbee Feb 16, 2022
0d26b30
feat: 도메인 기능 구현
kworkbee Feb 16, 2022
dfeecf4
feat: View / Controller
kworkbee Feb 16, 2022
fccc5fc
refactor: domain 패키지 이동
kworkbee Feb 17, 2022
eb50a57
feat: ResultView 뷰 로직 구현
judy5050 Feb 17, 2022
32ec9fe
feat: Players 이름 반환 및 카드 오픈 기능 구현
judy5050 Feb 17, 2022
b7e9073
feat: Player 카드 오픈 기능 구현
judy5050 Feb 17, 2022
d45db41
feat: Person 카드 오픈 및 NameDto 변환 기능 구현
judy5050 Feb 17, 2022
76af023
feat: GameController 구현
judy5050 Feb 17, 2022
316a510
feat: Dealer CardInfo 반환 기능 구현
judy5050 Feb 17, 2022
acb4123
feat: 카드 이름 반환 메서드 구현
judy5050 Feb 17, 2022
4da5a3a
style: 매직 넘버 변경
judy5050 Feb 17, 2022
2065276
feat: main 기능 구현
judy5050 Feb 17, 2022
15404c0
feat: CardInfo 구현
judy5050 Feb 17, 2022
d85d6e7
feat: NameInfo 구현
judy5050 Feb 17, 2022
e774da4
feat: PeopleController 구현
judy5050 Feb 17, 2022
66d3ef6
style: 코드라인 정렬
judy5050 Feb 17, 2022
502a5bd
refactor: Controller
kworkbee Feb 17, 2022
ec398cc
feat: Dto
kworkbee Feb 17, 2022
1193866
feat: View
kworkbee Feb 17, 2022
a09581c
feat: Cards
kworkbee Feb 17, 2022
14b4ec5
feat: Person (Player / Dealer)
kworkbee Feb 17, 2022
e7d4691
feat: Score / ScoreBoard
kworkbee Feb 17, 2022
ccb5359
test: 기능 요구 사항에 따른 테스트 구현
MinChul-Son Feb 18, 2022
05ce88d
feat: 컨트롤러 구현
MinChul-Son Feb 18, 2022
cd1e181
feat: 도메인 구현
MinChul-Son Feb 18, 2022
5e3663f
feat: DTO 구현
MinChul-Son Feb 18, 2022
e3f49f6
feat: View 구현
MinChul-Son Feb 18, 2022
a5158db
refactor: 누락된 커밋 반영
MinChul-Son Feb 18, 2022
007cf1c
refactor: 누락된 커밋 반영
MinChul-Son Feb 18, 2022
10c15b2
docs: 완료된 요구사항 리드미 반영
MinChul-Son Feb 18, 2022
714705b
refactor(rentCar): 공통 필드 부모 클래스로 이동
MinChul-Son Feb 27, 2022
1c3978f
refactor(blackJack): 가독성을 위해 코드 분리
MinChul-Son Feb 27, 2022
88ab17c
refactor(blackJack): Collections.foreack()로 변경
MinChul-Son Feb 27, 2022
f06bc8c
refactor(blackJack): Player 객체 생성시 생성자를 적잘한 것으로 변경
MinChul-Son Feb 27, 2022
346e27a
refactor(blackJack): 구글 코드 스타일 적용
MinChul-Son Feb 27, 2022
279e281
refactor(blackJack): 활성화된 플레이어를 찾을 때 validation 추가
MinChul-Son Feb 27, 2022
0f3d189
refactor(blackJack): 변수 네이밍 변경
MinChul-Son Feb 27, 2022
eb02039
test(blackJack): Card 클래스 테스트코드 작성
MinChul-Son Feb 27, 2022
e84849e
test(blackJack): Cards 클래스 테스트코드 작성
MinChul-Son Feb 27, 2022
3c711f6
refactor(blackJack): 사용하지 않는 import문 삭제
MinChul-Son Feb 27, 2022
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34 changes: 33 additions & 1 deletion README.md
Original file line number Diff line number Diff line change
@@ -1 +1,33 @@
# java-blackjack
# java-blackjack

## 연료 주입

### 기능 요구사항

- [X] 각 보유 차량 (5대) 렌트할 때 대략적인 이동거리를 입력
- [X] 자동차 객체 생성 시 생성자에 이동거리 주입
- [X] 연료량 계산
- [X] 연료 주입에 필요한 연료량 보고서 생성

### 프로그래밍 요구사항

- [X] 상속 / 추상 메서드 활용
- [X] 조건문 X

### 블랙잭

- [x] 카드계산
- [x] 카드의 숫자 계산은 카드 숫자를 기본으로 하며, 예외로 Ace는 1 또는 11로 계산할 수 있으며, King, Queen, Jack은 각각 10으로 계산
- [x] 카드지급 기준
- [x] 게임을 시작하면 플레이어는 두 장의 카드를 지급 받음
- [x] 21을 넘지 않을 경우 원한다면 얼마든지 카드를 계속 뽑을 수 있음
-[x] 딜러는 처음에 받은 2장의 합계가 16이하이면 반드시 1장의 카드를 추가로 받아야 하고, 17점 이상이면 추가로 받을 수 없음
- [x] 승자 결정 기준
- [x] 두 장의 카드 숫자를 합쳐 21을 초과하지 않으면서 21에 가깝게 만들면 이김
- [x] 게임을 완료한 후 각 플레이어별로 승패를 출력

### 프로그래밍 요구사항

- [x] 모든 엔티티를 작게 유지
- [x] 3개 이상의 인스턴스 변수를 가진 클래스를 쓰지 않음
- [x] 딜러와 플레이어에서 발생하는 중복 코드를 제거해야 함
14 changes: 14 additions & 0 deletions src/main/java/blackjack/Application.java
Original file line number Diff line number Diff line change
@@ -0,0 +1,14 @@
package blackjack;

import blackjack.controller.GameController;

public class Application {


public static void main(String[] args) {

final GameController gameController = new GameController();
gameController.run();
}

}
82 changes: 82 additions & 0 deletions src/main/java/blackjack/controller/GameController.java
Original file line number Diff line number Diff line change
@@ -0,0 +1,82 @@
package blackjack.controller;

import static blackjack.domain.Dealer.DEALER_DRAW_LIMIT;

import blackjack.domain.Dealer;
import blackjack.domain.Deck;
import blackjack.domain.Players;
import blackjack.domain.ScoreBoard;
import blackjack.view.InputView;
import blackjack.view.ResultView;

public class GameController {

private final Players players;
private final Dealer dealer;

public GameController() {
this.players = Players.create(InputView.getNames());
this.dealer = new Dealer();
}

public void run() {
final Deck deck = Deck.create();

setUpPerson(deck);
play(deck);
showGameResult();
}

private void setUpPerson(final Deck deck) {
ResultView.margin();

players.initializeDeck(deck);
dealer.initializeDeck(deck);

ResultView.shareCards(dealer.nameInfo().getPersonName(), players.nameInfos());
ResultView.openCardInfo(dealer.openCards(), players.openCards());
}

private void play(final Deck deck) {
ResultView.margin();

playersJudgment(deck);
dealerJudgment(deck);

ResultView.scoreboard(dealer.scoreInfo());
ResultView.scoreboard(players.scoreInfos());
}

private void showGameResult() {
ScoreBoard scoreBoard = players.match(dealer);
ResultView.matchResult(scoreBoard.dealerMatches(dealer),
scoreBoard.playerMatches());
}

private void playersJudgment(final Deck deck) {
while (players.hasActivePlayer()) {
activePlayerJudgement(deck);
}
}

private void activePlayerJudgement(final Deck deck) {
while (players.checkActivePlayerCanDrawCard() && InputView.drawChoice(
players.getActivePlayerNameInfo())) {
players.drawCardToActivePlayer(deck);
ResultView.playerCardsInfo(players.getActivePlayerCardInfo());
}
players.nextActivePlayer();
}

private void dealerJudgment(final Deck deck) {
ResultView.margin();

while (dealer.canDrawCard()) {
dealer.drawCard(deck);
ResultView.dealerDrawDecision(dealer.nameInfo(), DEALER_DRAW_LIMIT);
}

ResultView.margin();
}

}
45 changes: 45 additions & 0 deletions src/main/java/blackjack/domain/Card.java
Original file line number Diff line number Diff line change
@@ -0,0 +1,45 @@
package blackjack.domain;

import java.util.Objects;

public class Card {

private static final String CARD_NAME_FORMAT = "%s%s";

private final CardNumber cardNumber;
private final Suit suit;

public Card(final CardNumber cardNumber, final Suit suit) {
this.cardNumber = cardNumber;
this.suit = suit;
}

public boolean isAce() {
return cardNumber.isAce();
}

public String getCardName() {
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해당 역할은 View의 역할인 것 같은데요! View에서 CARD_NAME_FORMAT에 맞게 만들어주면 어떨까요?

return String.format(CARD_NAME_FORMAT, cardNumber.getInitial(), suit.getName());
}

public int getCardScore() {
return cardNumber.getScore();
}

@Override
public boolean equals(Object o) {
if (this == o) {
return true;
}
if (o == null || getClass() != o.getClass()) {
return false;
}
Card card = (Card) o;
return suit == card.suit && cardNumber == card.cardNumber;
}

@Override
public int hashCode() {
return Objects.hash(suit, cardNumber);
}
}
39 changes: 39 additions & 0 deletions src/main/java/blackjack/domain/CardNumber.java
Original file line number Diff line number Diff line change
@@ -0,0 +1,39 @@
package blackjack.domain;

public enum CardNumber {

ACE("A", 1),
TWO("2", 2),
THREE("3", 3),
FOUR("4", 4),
FIVE("5", 5),
SIX("6", 6),
SEVEN("7", 7),
EIGHT("8", 8),
NINE("9", 9),
TEN("10", 10),
JACK("J", 10),
QUEEN("Q", 10),
KING("K", 10);

private final String initial;
private final int score;

CardNumber(final String initial, final int score) {
this.initial = initial;
this.score = score;
}

public boolean isAce() {
return this == ACE;
}

public int getScore() {
return this.score;
}

public String getInitial() {
return this.initial;
}

}
64 changes: 64 additions & 0 deletions src/main/java/blackjack/domain/Cards.java
Original file line number Diff line number Diff line change
@@ -0,0 +1,64 @@
package blackjack.domain;

import java.util.Arrays;
import java.util.List;
import java.util.stream.Collectors;

public class Cards {

private static final int ADDITION_ACE_SCORE = 10;
private static final int LIMITED_ACE_SCORE = 11;
private static final int REFERENCE_POINT = 21;
private static final String CARD_SIZE_ZERO_ERROR = "카드가 존재하지 않습니다.";
private static final int FRONT = 0;

private final List<Card> cards;

public Cards(final List<Card> cards) {
this.cards = cards;
}

public int size() {
return cards.size();
}

public int totalScore() {
final int score = cards.stream()
.mapToInt(Card::getCardScore)
.sum();

if (hasAce() && score <= LIMITED_ACE_SCORE) {
return score + ADDITION_ACE_SCORE;
}
return score;
}

public void add(final Card drawCard) {
cards.add(drawCard);
}

private boolean hasAce() {
return cards.stream().anyMatch(Card::isAce);
}

public List<String> openCardOne() {
if (cards.isEmpty()) {
throw new RuntimeException(CARD_SIZE_ZERO_ERROR);
}
return Arrays.asList(cards.get(FRONT).getCardName());
}

public List<String> openCardAll() {
return cards.stream()
.map(Card::getCardName)
.collect(Collectors.toList());
}

public boolean isBust() {
return totalScore() > REFERENCE_POINT;
}

public boolean blackjack() {
return totalScore() == REFERENCE_POINT;
}
}
30 changes: 30 additions & 0 deletions src/main/java/blackjack/domain/Dealer.java
Original file line number Diff line number Diff line change
@@ -0,0 +1,30 @@
package blackjack.domain;

import blackjack.dto.CardInfo;
import blackjack.dto.MatchInfo;
import java.util.ArrayList;

public class Dealer extends Person {

public static final int DEALER_DRAW_LIMIT = 16;
private static final String DEALER_NAME = "딜러";

public Dealer(final String userName, final Cards cards) {
super(userName, cards);
}

public Dealer() {
this(DEALER_NAME, new Cards(new ArrayList<>()));
}

@Override
public boolean canDrawCard() {
return cards.totalScore() <= DEALER_DRAW_LIMIT;
}

@Override
public CardInfo openCards() {
return new CardInfo(userName, cards.openCardOne());
}

}
46 changes: 46 additions & 0 deletions src/main/java/blackjack/domain/Deck.java
Original file line number Diff line number Diff line change
@@ -0,0 +1,46 @@
package blackjack.domain;

import java.util.Arrays;
import java.util.Collections;
import java.util.LinkedList;
import java.util.List;
import java.util.stream.Collectors;
import java.util.stream.Stream;

public class Deck {

private static final int REMOVE_INDEX = 0;
private final List<Card> cards;

public Deck(final List<Card> cards) {
this.cards = cards;
}

public static Deck create() {
final List<Card> cards = createEntireCards();
Collections.shuffle(cards);
return new Deck(cards);
}

public Card drawCard() {
if (cards.isEmpty()) {
throw new RuntimeException("더 이상 카드를 뽑을 수 없습니다.");
}
return cards.remove(REMOVE_INDEX);
}

public int deckSize() {
return cards.size();
}

private static List<Card> createEntireCards() {
return Arrays.stream(CardNumber.values())
.flatMap(Deck::createEntireSuitCards)
.collect(Collectors.toCollection(LinkedList::new));
}

private static Stream<Card> createEntireSuitCards(final CardNumber cardNumber) {
return Arrays.stream(Suit.values())
.map(suit -> new Card(cardNumber, suit));
}
}
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