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retro RPG template

This project is meant to help you with ideas for setting up a retro RPG in node-raylib, in the style of Final Fantasy 4/5, Pokemon, or Zelda. It's intent is to be extremely asset-driven, so you should be able to make a game with very little code changes (just edit your assets.)

screenshot

Features

  • dialog-flows that can be easily edited in markdown (via mdif)
  • simple mapping in Tiled
  • normalized characters (easier NPC & player modification with spritesheets) that you can edit graphically here

Usage

npm i
npm start

Essentially, edit game.md to setup the dialog, and edit the map (in Tiled) to create your game.

See player and sign in Tiled, to see how to link up objects, and those behaviors are in objects/

You can also run npm run sprite locally, to open a little character animation-editor.

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An example RPG engine using node-raylib

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