libobs-d3d12: Add d3d12 render empty implement#11216
libobs-d3d12: Add d3d12 render empty implement#11216wanhongqing123 wants to merge 4 commits intoobsproject:masterfrom
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Marking this as a draft as it's an incomplete PR. Are you looking for feedback/assistance on this? If not, might be best to close this until it's actually ready for a review. |
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I want to complete this new feature step by step, otherwise the amount of code to submit at one time is too large |
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Since this is a significant change, please update the PR description with a bit more information on how this implementation is being done, what this specific PR adds, a list of next steps required after this. Since this is still an incomplete feature, I am marking it as draft until the full scope can be understood. |
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No updates provided, and this appears to be not even at the proof of concept stage, closing. |
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你的邮件已收到,我会尽快的回复你
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Can you please continue this project D3d12 |
Yes, please see https://github.com/wanhongqing123/obs-studio/tree/master-d3d12-2 |
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Because D3D12 is more complex than D3D11 and requires more adaptation work, it will take me a longer time to complete the development and testing. |
Please See #12907 |
Description
for this work I want to do.
Motivation and Context
D3D12 is a new api in windows10 and windows11. I want to implement it.
How Has This Been Tested?
Sorry I have not implement it complete.
Types of changes
New feature
Checklist: