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@SS-JIA SS-JIA commented Dec 30, 2025

Stack from ghstack (oldest at bottom):

When the packed dimension size is not a multiple of 4, texture-backed
tensors have padding elements in the last texel. For division operations,
these padding regions contain 0/0 = NaN, which propagates through
subsequent reduction operations and corrupts results.

This fix adds conditional padding masking logic to binary_op shaders:

  • Introduced MASK_PADDING codegen variable to binary_op.yaml
  • Enabled MASK_PADDING=1 for binary_div and binary_floor_divide ops
  • Added GLSL preprocessor macro definition in binary_op.glsl
  • Implemented padding masking logic using modulo arithmetic to correctly
    identify last texels in batch concatenation scenarios
  • Padding elements are explicitly zeroed out to prevent NaN propagation

The implementation follows GLSL best practices by using Python
preprocessing only for macro definition, keeping core shader logic
as pure GLSL with standard #ifdef directives.

Differential Revision: D89935220

…exels

When the packed dimension size is not a multiple of 4, texture-backed
tensors have padding elements in the last texel. For division operations,
these padding regions contain 0/0 = NaN, which propagates through
subsequent reduction operations and corrupts results.

This fix adds conditional padding masking logic to binary_op shaders:
- Introduced MASK_PADDING codegen variable to binary_op.yaml
- Enabled MASK_PADDING=1 for binary_div and binary_floor_divide ops
- Added GLSL preprocessor macro definition in binary_op.glsl
- Implemented padding masking logic using modulo arithmetic to correctly
  identify last texels in batch concatenation scenarios
- Padding elements are explicitly zeroed out to prevent NaN propagation

The implementation follows GLSL best practices by using Python
preprocessing only for macro definition, keeping core shader logic
as pure GLSL with standard #ifdef directives.

Differential Revision: [D89935220](https://our.internmc.facebook.com/intern/diff/D89935220/)

[ghstack-poisoned]
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pytorch-bot bot commented Dec 30, 2025

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…or padded texels"

When the packed dimension size is not a multiple of 4, texture-backed
tensors have padding elements in the last texel. For division operations,
these padding regions contain 0/0 = NaN, which propagates through
subsequent reduction operations and corrupts results.

This fix adds conditional padding masking logic to binary_op shaders:
- Introduced MASK_PADDING codegen variable to binary_op.yaml
- Enabled MASK_PADDING=1 for binary_div and binary_floor_divide ops
- Added GLSL preprocessor macro definition in binary_op.glsl
- Implemented padding masking logic using modulo arithmetic to correctly
  identify last texels in batch concatenation scenarios
- Padding elements are explicitly zeroed out to prevent NaN propagation

The implementation follows GLSL best practices by using Python
preprocessing only for macro definition, keeping core shader logic
as pure GLSL with standard #ifdef directives.

Differential Revision: [D89935220](https://our.internmc.facebook.com/intern/diff/D89935220/)

[ghstack-poisoned]
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