Turn standalone version targeting to Any CPU#714
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Akarinnnnn wants to merge 4 commits intorlabrecque:masterfrom
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Turn standalone version targeting to Any CPU#714Akarinnnnn wants to merge 4 commits intorlabrecque:masterfrom
Akarinnnnn wants to merge 4 commits intorlabrecque:masterfrom
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1. Add Any CPU preprocessor symbols 2. Edit hand written files(Packsize.cs etc.)
In current state, user code references Any CPU dll is able to initialize Steam API. Not sure is there any other interop problems exist. 1. Fix platform tests by add AnyCPU specific check code 2. Make pack sizes of RemoteStorageEnumerateUserSubscribedFilesResult_t correct
Codegen is not tested, commiter don't have environment at commit time!
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Commit 79a5a58 is tested, codegen product remains unchanges. |
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#738 superseded this change. |
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This PR resolves #699 . In this PR, to allow this library able to choose which Steam DLL to use, standalone version of
class NativeMethodsbecomes a wrapper of real PInvoke importers(class NativeMethodsUnderlyingandclass NativeMethodsUnderlyingWin64). These changes are limited to .NET Standard standalone build. Unity and .NET Framework builds will keep unchanged: still use preprocessor symbol to determine pack size and Steam DLL name.I added
STEAMWORKS_STANDALONE_ANYCPUin addition to original supported platforms. But Any CPU version won't build if define this only, they need Any CPU version ofclass NativeMethods.As of 2025.6.10, Any CPU version is only tested about Steamworks initialization. Callbacks and struct interloping are not tested yet.