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Double checking running an updated version of edit. err.., well that would make sense at the very least because I have so far only updated the game-activity backend ... |
The `ALooper_pollAll` API is deprecated and considering that `poll_events` never promised the behaviour of `pollAll` we simply change the implementation to use `ALoooper_pollOnce` and assume the caller is going to anyway be calling `poll_events` within its own loop. Note: `pollOnce` can still deliver multiple callback events, and the "once" effectively just refers to only calling `epoll_wait` at most once. Considering winit for example, this should have no effect since winit will be calling `poll_events` in a loop with no assumption about how concurrent events could potentially be batched. Fixes: #170
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Ok, I've now tested with |
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The
ALooper_pollAllAPI is deprecated and considering thatpoll_eventsnever promised the behaviour ofpollAllwe simply change the implementation to useALoooper_pollOnceand assume the caller is going to anyway be callingpoll_eventswithin its own loop.Note:
pollOncecan still deliver multiple callback events, and the "once" effectively just refers to only callingepoll_waitat most once.Considering winit for example, this should have no effect since winit will be calling
poll_eventsin a loop with no assumption about how concurrent events could potentially be batched.Fixes: #170