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Ping categories, persistent markers, selection UI, and per-player/faction visibility filters #927
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,83 @@ | ||
| <?xml version="1.0" encoding="utf-8" ?> | ||
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| <Defs> | ||
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| <!-- | ||
| Built-in ping categories. <isDefault>true</isDefault> marks the singleton "no category picked" | ||
| entry that lives in the wheel's centre - mods should not flag a second def as default. The | ||
| <order> values leave gaps of 100 so mods can slot themselves between vanilla entries without | ||
| everyone having to renumber. | ||
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| Labels and descriptions resolve through the standard DefInjected localization path; the | ||
| rwmt/Multiplayer-Locale repo owns translations. | ||
| --> | ||
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| <Multiplayer.Client.MultiplayerPingDef> | ||
| <defName>MpPing_Default</defName> | ||
| <label>Ping</label> | ||
| <description>Plain attention ping. No category selected.</description> | ||
| <isDefault>true</isDefault> | ||
| <order>0</order> | ||
| </Multiplayer.Client.MultiplayerPingDef> | ||
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| <Multiplayer.Client.MultiplayerPingDef> | ||
| <defName>MpPing_Attack</defName> | ||
| <label>Attack</label> | ||
| <description>Call an attack here.</description> | ||
| <order>100</order> | ||
| <tint>(1, 0.25, 0.25)</tint> | ||
| <iconPath>UI/Commands/AttackMelee</iconPath> | ||
| <iconScale>1.20</iconScale> | ||
| <glyph>A</glyph> | ||
| <soundDefName>Quest_Failed</soundDefName> | ||
| </Multiplayer.Client.MultiplayerPingDef> | ||
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| <Multiplayer.Client.MultiplayerPingDef> | ||
| <defName>MpPing_Defend</defName> | ||
| <label>Defend</label> | ||
| <description>Hold this position.</description> | ||
| <order>200</order> | ||
| <tint>(0.4, 0.6, 1)</tint> | ||
| <iconPath>UI/Designators/HomeAreaOn</iconPath> | ||
| <iconScale>0.92</iconScale> | ||
| <glyph>D</glyph> | ||
| <soundDefName>DraftOn</soundDefName> | ||
| </Multiplayer.Client.MultiplayerPingDef> | ||
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| <Multiplayer.Client.MultiplayerPingDef> | ||
| <defName>MpPing_Help</defName> | ||
| <label>Help</label> | ||
| <description>Request assistance.</description> | ||
| <order>300</order> | ||
| <tint>(1, 0.95, 0.3)</tint> | ||
| <iconPath>UI/Commands/AsMedical</iconPath> | ||
| <iconScale>1.00</iconScale> | ||
| <glyph>+</glyph> | ||
| <soundDefName>TutorMessageAppear</soundDefName> | ||
| </Multiplayer.Client.MultiplayerPingDef> | ||
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| <Multiplayer.Client.MultiplayerPingDef> | ||
| <defName>MpPing_Loot</defName> | ||
| <label>Loot</label> | ||
| <description>Items or resources to grab.</description> | ||
| <order>400</order> | ||
| <tint>(0.4, 1, 0.4)</tint> | ||
| <iconPath>UI/Buttons/TradeMode</iconPath> | ||
| <iconScale>1.06</iconScale> | ||
| <glyph>L</glyph> | ||
| <soundDefName>ExecuteTrade</soundDefName> | ||
| </Multiplayer.Client.MultiplayerPingDef> | ||
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| <Multiplayer.Client.MultiplayerPingDef> | ||
| <defName>MpPing_Rally</defName> | ||
| <label>Rally</label> | ||
| <description>Meet up here.</description> | ||
| <order>500</order> | ||
| <tint>(0.85, 0.55, 1)</tint> | ||
| <iconPath>UI/Commands/GatherSpotActive</iconPath> | ||
| <iconScale>0.95</iconScale> | ||
| <glyph>R</glyph> | ||
| <soundDefName>Quest_Accepted</soundDefName> | ||
| </Multiplayer.Client.MultiplayerPingDef> | ||
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| </Defs> |
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Do we even want to add this info to the desync report? Not sure how this is useful
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I originally added these for debugging marker specific desyncs during dev. The idea was that if you have two players with different
Marker CountorNext Marker Idin the desync report, you immediately know the divergence happened somewhere in the marker path. The "markerCap" was mainly just there for me to make sure that the marker cap set by the host is properly syncing to all clients. The info doesn't really provide any other info regarding desyncs so I fully understand if you'd prefer it removed.