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24 changes: 18 additions & 6 deletions qtfred/help-src/doc/dialogs/WaypointEditorDialog.html
Original file line number Diff line number Diff line change
Expand Up @@ -14,20 +14,32 @@ <h1>Waypoint Editor</h1>
Waypoint paths are simply ordered sequences of arbitrary positions in space and can
be used for any purpose a mission designer can express through SEXPs and AI goals.</p>

<p>The dialog tracks the viewport selection. Select waypoint objects in the viewport
to edit their path. When multiple paths are selected, display property changes
(No Draw Lines, Custom Color, Layer) apply to all selected paths at once.</p>

<h2>Navigation</h2>
<table>
<tr><th>Button</th><th>Description</th></tr>
<tr><td>Prev / Next</td><td>Cycles the viewport selection to the previous or next
waypoint path in the mission, allowing sequential editing without switching
back to the viewport.</td></tr>
</table>

<h2>Key fields</h2>
<table>
<tr><th>Field</th><th>Description</th></tr>
<tr><td>Waypoint path</td><td>Selects which path to edit. New paths are created by
placing waypoint objects in the viewport.</td></tr>
<tr><td>Name</td><td>Identifies the path in SEXPs and AI goal assignments. Must be
unique.</td></tr>
<tr><td>Layer</td><td>The layer the waypoint path is assigned to.</td></tr>
unique. When multiple paths are selected, shows the name of the first selected
path and renames only that path.</td></tr>
<tr><td>Layer</td><td>The layer the waypoint path is assigned to. Applied to all
selected paths.</td></tr>
<tr><td>No Draw Lines</td><td>When checked, the connecting lines between waypoints
are hidden in the viewport. The waypoint points themselves are still
visible.</td></tr>
visible. Applied to all selected paths.</td></tr>
<tr><td>Custom Color</td><td>When checked, enables the RGB fields below to set a
custom color for rendering this path's points and lines in the viewport.
Does not affect in-game appearance.</td></tr>
Does not affect in-game appearance. Applied to all selected paths.</td></tr>
</table>

<div class="note">Individual waypoint positions are moved by selecting the waypoint
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