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36 changes: 26 additions & 10 deletions qtfred/help-src/doc/dialogs/JumpNodeEditorDialog.html
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<h1>Jump Node Editor</h1>
<p>Opens via <strong>Editors &rsaquo; Jump Node Editor</strong>.</p>
<p>Creates and configures subspace jump nodes. Jump nodes are fixed points in space that
ships can use to enter or exit subspace. They appear on the HUD radar and can be targeted.
Select a node from the drop-down to edit its properties.</p>
ships can use to enter or exit subspace. They appear on the HUD radar and can be
targeted.</p>

<p>The dialog tracks the viewport selection. Select jump node objects in the viewport
to edit their properties. When multiple nodes are selected, color, layer, and hidden
state changes apply to all selected nodes at once.</p>

<h2>Navigation</h2>
<table>
<tr><th>Button</th><th>Description</th></tr>
<tr><td>Prev / Next</td><td>Cycles the viewport selection to the previous or next
jump node in the mission, allowing sequential editing without switching back
to the viewport.</td></tr>
</table>

<h2>Key fields</h2>
<table>
<tr><th>Field</th><th>Description</th></tr>
<tr><td>Jump node</td><td>Selects which placed node to edit.</td></tr>
<tr><td>Name</td><td>Internal identifier used in SEXPs and mission scripting.
Must be unique.</td></tr>
<tr><td>Layer</td><td>The layer the jump node is assigned to.</td></tr>
Must be unique. When multiple nodes are selected, shows the name of the first
selected node and renames only that node.</td></tr>
<tr><td>Layer</td><td>The layer the jump node is assigned to. Applied to all
selected nodes.</td></tr>
<tr><td>Display name</td><td>Name shown to the player on the HUD and in targeting.
If left blank, the internal name is used instead.</td></tr>
If left blank, the internal name is used instead. When multiple nodes are
selected, applies only to the first selected node.</td></tr>
<tr><td>Model file</td><td>POF model rendered at the node's position. Uses the
default jump node model if left blank.</td></tr>
default jump node model if left blank. When multiple nodes are selected,
applies only to the first selected node.</td></tr>
<tr><td>Node color (RGB)</td><td>Color used to render the node model in the
mission.</td></tr>
<tr><td>Hidden by default</td><td>When checked, the node starts the mission hidden
</td></tr>
mission. The color swatch next to the fields shows a live preview of the
current color. Applied to all selected nodes.</td></tr>
<tr><td>Hidden by default</td><td>When checked, the node starts the mission hidden.
Applied to all selected nodes.</td></tr>
</table>

</body>
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