- Former Software Developer at Continental Automotive (Jul 2021 - Jul 2025)
- Passionate about game engine development and developer tooling
- Building tools that improve workflows and solve real problems
- Currently working on Breasla - a Papers, Please-inspired game set in 1600s Romania, and Eridion - a 2D city builder
- 🇷🇴 Based in Romania
##Portfolio
##Currently Learning
- Advanced C++ patterns and performance optimization
- Modern game engine architecture
- Real-time system design and optimization
##Quick Stats
In Active Development - Electron desktop app for automatic application usage tracking
Features: Steam-inspired UI, real-time tracking, session analytics
Electron JavaScript HTML CSS SQLite
Breasla (Private Repository - In Active Development)
Papers, Please-inspired document inspection game set in 1600s Romania during Mihai Viteazul's reign
Features: Warrior guild management, moral choice system, procedural document generation, Romanian folklore creatures (Strigoi, Moroi, Iele, Haiduc), multiple endings based on reputation
Unity C# Aseprite Narrative Design
2D city-building game with procedural map generation inspired by Anno 1800
Unity C# Perlin Noise Game Simulation
2D farming RPG inspired by Stardew Valley, set in Romania
Features: Complete game systems + all custom pixel art created in Aseprite
Unity C# Aseprite
Modern 2D game engine built from scratch with OpenGL 4.6
Features: Sprite rendering, animation state machine, camera system, game object components
C++ OpenGL 4.6 GLFW Glad GLM stb_image
Custom 2D game engine built from scratch in C++
Features: Component system, physics engine, SDL2 rendering, ImGui editor
C++17 SDL2 ImGui
Telegram bots for crypto market analysis
Features: AI summaries, price alerts, portfolio tracking, open-source
Python Telegram API SQLite CI/CD Raspberry Pi
Software Developer @ Continental Automotive (Jul 2021 - Jul 2025)
- Developed backend tools for ADAS radar sensor simulation (C++/Python)
- Built multi-component distributed systems with WebSockets
- Implemented CI/CD pipelines with Jenkins
- Improved system stability across Linux environments
- Creating pixel art in Aseprite for game projects
- Exploring game design and city-building mechanics
- Tinkering with Raspberry Pi automation projects
- Reading books
"From game engines to developer tools - building what I'm passionate about, one commit at a time."



